Files
UnrealEngine/Engine/Source/Editor/LandscapeEditor/Private/LandscapeUIDetails.h
2025-05-18 13:04:45 +08:00

29 lines
751 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "IDetailCustomization.h"
#include "Templates/SharedPointer.h"
class ALandscape;
class IDetailLayoutBuilder;
class FLandscapeUIDetails : public IDetailCustomization
{
public:
~FLandscapeUIDetails();
/** Makes a new instance of this detail layout class for a specific detail view requesting it */
static TSharedRef<IDetailCustomization> MakeInstance();
/** IDetailCustomization interface */
virtual void CustomizeDetails( IDetailLayoutBuilder& DetailBuilder ) override;
/** End IDetailCustomization interface */
private:
void ToggleCanHaveLayersContent(ALandscape* Landscape);
/** Use MakeInstance to create an instance of this class */
FLandscapeUIDetails();
};