39 lines
1.2 KiB
C++
39 lines
1.2 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "IDetailCustomization.h"
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#include "Input/Reply.h"
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#include "Templates/SharedPointer.h"
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class ALandscape;
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class IDetailLayoutBuilder;
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class FLandscapeProxyUIDetails : public IDetailCustomization
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{
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public:
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/** Makes a new instance of this detail layout class for a specific detail view requesting it */
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static TSharedRef<IDetailCustomization> MakeInstance();
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/** IDetailCustomization interface */
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virtual void CustomizeDetails( IDetailLayoutBuilder& DetailBuilder ) override;
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/** End IDetailCustomization interface */
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private:
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/** Use MakeInstance to create an instance of this class */
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FLandscapeProxyUIDetails();
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/** Returns true if SetBounds button is enabled */
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bool IsCreateRuntimeVirtualTextureVolumeEnabled(ALandscape* InLandscapeActor) const;
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/** Callback for Set Bounds button */
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FReply CreateRuntimeVirtualTextureVolume(ALandscape* InLandscapeActor);
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IDetailLayoutBuilder* DetailLayoutBuilder = nullptr;
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/** Nanite Position Precision Options */
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TArray<TSharedPtr<FString>> PositionPrecisionOptions;
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static constexpr int MinNanitePrecision = -6;
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static constexpr int MaxNanitePrecision = 13;
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};
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