Files
UnrealEngine/Engine/Source/Editor/LandscapeEditor/Private/LandscapeProxyUIDetails.cpp
2025-05-18 13:04:45 +08:00

614 lines
22 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "LandscapeProxyUIDetails.h"
#include "Algo/AnyOf.h"
#include "Algo/Count.h"
#include "Algo/Find.h"
#include "Algo/Transform.h"
#include "Components/RuntimeVirtualTextureComponent.h"
#include "Containers/Array.h"
#include "Containers/Map.h"
#include "DetailCategoryBuilder.h"
#include "DetailLayoutBuilder.h"
#include "DetailWidgetRow.h"
#include "Engine/World.h"
#include "Fonts/SlateFontInfo.h"
#include "HAL/PlatformCrt.h"
#include "IDetailPropertyRow.h"
#include "Internationalization/Internationalization.h"
#include "Internationalization/Text.h"
#include "Landscape.h"
#include "LandscapeEditTypes.h"
#include "LandscapeInfo.h"
#include "LandscapeProxy.h"
#include "LandscapeStreamingProxy.h"
#include "LandscapeSubsystem.h"
#include "Layout/Margin.h"
#include "Math/IntPoint.h"
#include "Math/IntRect.h"
#include "Math/UnrealMathSSE.h"
#include "Misc/Attribute.h"
#include "RuntimeVirtualTextureSetBounds.h"
#include "ScopedTransaction.h"
#include "Templates/Casts.h"
#include "Types/SlateEnums.h"
#include "UObject/LazyObjectPtr.h"
#include "UObject/ObjectMacros.h"
#include "UObject/ObjectPtr.h"
#include "UObject/UObjectIterator.h"
#include "UObject/WeakObjectPtr.h"
#include "UObject/WeakObjectPtrTemplates.h"
#include "VT/RuntimeVirtualTextureVolume.h"
#include "Widgets/DeclarativeSyntaxSupport.h"
#include "Widgets/Input/SButton.h"
#include "Widgets/Input/SCheckBox.h"
#include "Widgets/IToolTip.h"
#include "Widgets/Layout/SBox.h"
#include "Widgets/Text/STextBlock.h"
#include "Widgets/Input/STextComboBox.h"
class IPropertyHandle;
class SWidget;
class UObject;
class URuntimeVirtualTexture;
#define LOCTEXT_NAMESPACE "FLandscapeProxyUIDetails"
FLandscapeProxyUIDetails::FLandscapeProxyUIDetails()
{
// Position Precision options are copied from StaticMeshEditorTools.cpp
auto PositionPrecisionValueToDisplayString = [](int32 Value)
{
if(Value <= 0)
{
return FString::Printf(TEXT("%dcm"), 1 << (-Value));
}
else
{
const float fValue = static_cast<float>(FMath::Exp2((double)-Value));
return FString::Printf(TEXT("1/%dcm (%.3gcm)"), 1 << Value, fValue);
}
};
for (int32 i = MinNanitePrecision; i <= MaxNanitePrecision; i++)
{
TSharedPtr<FString> Option = MakeShared<FString>(PositionPrecisionValueToDisplayString(i));
PositionPrecisionOptions.Add(Option);
}
}
TSharedRef<IDetailCustomization> FLandscapeProxyUIDetails::MakeInstance()
{
return MakeShareable( new FLandscapeProxyUIDetails);
}
void FLandscapeProxyUIDetails::CustomizeDetails( IDetailLayoutBuilder& DetailBuilder )
{
TArray<TWeakObjectPtr<UObject>> EditingObjects;
DetailBuilder.GetObjectsBeingCustomized(EditingObjects);
auto GenerateTextWidget = [](const FText& InText, bool bInBold = false) -> TSharedRef<SWidget>
{
return SNew(STextBlock)
.Font(bInBold? IDetailLayoutBuilder::GetDetailFontBold() : IDetailLayoutBuilder::GetDetailFont())
.Text(InText);
};
TArray<TWeakObjectPtr<ALandscapeProxy>> EditingProxies;
Algo::Transform(EditingObjects, EditingProxies, [](TWeakObjectPtr<UObject> InObject) { return TWeakObjectPtr<ALandscapeProxy>(Cast<ALandscapeProxy>(InObject.Get())); });
TArray<TWeakObjectPtr<ALandscape>> LandscapeActors;
TArray<TWeakObjectPtr<ALandscapeStreamingProxy>> EditingStreamingProxies;
for (TWeakObjectPtr<ALandscapeProxy> EditingProxy : EditingProxies)
{
if (EditingProxy.IsValid())
{
if (ALandscape* LandscapeActor = EditingProxy->GetLandscapeActor())
{
LandscapeActors.AddUnique(LandscapeActor);
}
if (ALandscapeStreamingProxy* LandscapeStreamingProxy = Cast<ALandscapeStreamingProxy>(EditingProxy.Get()))
{
EditingStreamingProxies.Add(LandscapeStreamingProxy);
}
}
}
ALandscapeStreamingProxy* LandscapeStreamingProxy = EditingStreamingProxies.IsEmpty() ? nullptr : EditingStreamingProxies[0].Get();
// Hide World Partition specific properties in non WP levels
const bool bShouldDisplayWorldPartitionProperties = Algo::AnyOf(EditingProxies, [](const TWeakObjectPtr<ALandscapeProxy> InProxy)
{
UWorld* World = InProxy.IsValid() ? InProxy->GetTypedOuter<UWorld>() : nullptr;
return UWorld::IsPartitionedWorld(World);
});
if (!bShouldDisplayWorldPartitionProperties)
{
DetailBuilder.HideProperty(DetailBuilder.GetProperty(GET_MEMBER_NAME_CHECKED(ALandscape, bAreNewLandscapeActorsSpatiallyLoaded), ALandscape::StaticClass()));
}
if (LandscapeActors.Num() == 1)
{
TWeakObjectPtr<ALandscape> LandscapeActor = LandscapeActors[0];
if (ULandscapeInfo* LandscapeInfo = LandscapeActor->GetLandscapeInfo())
{
IDetailCategoryBuilder& CategoryBuilder = DetailBuilder.EditCategory("Information", FText::GetEmpty(), ECategoryPriority::Important);
FText CreateRVTVolumesTooltip = LOCTEXT("Button_CreateVolumes_Tooltip", "Create volumes for the selected Runtime Virtual Textures.");
FText RowDisplayText = LOCTEXT("LandscapeComponentResolution", "Component Resolution (Verts)");
CategoryBuilder.AddCustomRow(RowDisplayText)
.RowTag(TEXT("LandscapeComponentResolution"))
.NameContent()
[
GenerateTextWidget(RowDisplayText)
]
.ValueContent()
[
GenerateTextWidget(FText::Format(LOCTEXT("LandscapeComponentResolutionValue", "{0} x {0}"), LandscapeActor->ComponentSizeQuads+1), true) // Verts
];
RowDisplayText = LOCTEXT("LandscapeComponentCount", "Component Count");
int32 NumComponents = LandscapeActor->LandscapeComponents.Num();
// If displaying streaming proxies, don't show the main landscape actor's component count, which is always 0 :
if (!EditingStreamingProxies.IsEmpty())
{
NumComponents = EditingStreamingProxies[0]->LandscapeComponents.Num();
if (Algo::AnyOf(EditingStreamingProxies, [NumComponents](const TWeakObjectPtr<ALandscapeStreamingProxy> InStreamingProxy) { return InStreamingProxy.Get()->LandscapeComponents.Num() != NumComponents; }))
{
NumComponents = -1;
}
}
CategoryBuilder.AddCustomRow(RowDisplayText)
.RowTag(TEXT("LandscapeComponentCount"))
.NameContent()
[
GenerateTextWidget(RowDisplayText)
]
.ValueContent()
[
GenerateTextWidget((NumComponents == -1) ? LOCTEXT("MultipleValues", "Multiple Values") : FText::Format(LOCTEXT("LandscapeComponentCountValue", "{0}"), NumComponents), true)
];
RowDisplayText = LOCTEXT("LandscapeComponentSubsections", "Component Subsections");
CategoryBuilder.AddCustomRow(RowDisplayText)
.RowTag(TEXT("LandscapeComponentSubsections"))
.NameContent()
[
GenerateTextWidget(RowDisplayText)
]
.ValueContent()
[
GenerateTextWidget(FText::Format(LOCTEXT("LandscapeComponentSubSectionsValue", "{0} x {0}"), LandscapeActor->NumSubsections), true)
];
FIntRect Rect = LandscapeActor->GetBoundingRect();
FIntPoint Size = Rect.Size();
RowDisplayText = LOCTEXT("LandscapeResolution", "Resolution (Verts)");
CategoryBuilder.AddCustomRow(RowDisplayText)
.RowTag(TEXT("LandscapeResolution"))
.NameContent()
[
GenerateTextWidget(RowDisplayText)
]
.ValueContent()
[
GenerateTextWidget(FText::Format(LOCTEXT("LandscapeResolutionValue", "{0} x {1}"), Size.X+1, Size.Y+1), true)
];
int32 LandscapeCount = LandscapeInfo->StreamingProxies.Num() + (LandscapeInfo->LandscapeActor.Get() ? 1 : 0);
RowDisplayText = LOCTEXT("LandscapeCount", "Landscape Proxy Count");
CategoryBuilder.AddCustomRow(RowDisplayText)
.RowTag(TEXT("LandscapeCount"))
.NameContent()
[
GenerateTextWidget(RowDisplayText)
]
.ValueContent()
[
GenerateTextWidget(FText::Format(LOCTEXT("LandscapeProxyCountValue", "{0}"), LandscapeCount), true)
];
int32 TotalComponentCount = LandscapeInfo->XYtoComponentMap.Num();
RowDisplayText = LOCTEXT("TotalLandscapeComponentCount", "Total Component Count");
CategoryBuilder.AddCustomRow(RowDisplayText)
.RowTag(TEXT("TotalLandscapeComponentCount"))
.NameContent()
[
GenerateTextWidget(RowDisplayText)
]
.ValueContent()
[
GenerateTextWidget(FText::Format(LOCTEXT("TotalLandscapeComponentCountValue", "{0}"), TotalComponentCount), true)
];
LandscapeInfo->GetLandscapeExtent(Rect.Min.X, Rect.Min.Y, Rect.Max.X, Rect.Max.Y);
Size = Rect.Size();
RowDisplayText = LOCTEXT("LandscapeOverallResolution", "Overall Resolution (Verts)");
CategoryBuilder.AddCustomRow(RowDisplayText)
.RowTag(TEXT("LandscapeOverallResolution"))
.NameContent()
[
GenerateTextWidget(RowDisplayText)
]
.ValueContent()
[
GenerateTextWidget(FText::Format(LOCTEXT("LandscapeOverallResolutionValue", "{0} x {1}"), Size.X + 1, Size.Y + 1), true)
];
// Apply custom widget for CreateVolume.
TSharedRef<IPropertyHandle> CreateVolumePropertyHandle = DetailBuilder.GetProperty(TEXT("bSetCreateRuntimeVirtualTextureVolumes"));
DetailBuilder.EditDefaultProperty(CreateVolumePropertyHandle)->CustomWidget()
.NameContent()
[
SNew(STextBlock)
.Font(IDetailLayoutBuilder::GetDetailFont())
.Text(LOCTEXT("Button_CreateVolumes", "Create Volumes"))
.ToolTipText(CreateRVTVolumesTooltip)
]
.ValueContent()
.MinDesiredWidth(125.f)
[
SNew(SButton)
.VAlign(VAlign_Center)
.HAlign(HAlign_Center)
.ContentPadding(2.f)
.Text(LOCTEXT("Button_CreateVolumes", "Create Volumes"))
.OnClicked_Lambda([LandscapeActor, this]() { return CreateRuntimeVirtualTextureVolume(LandscapeActor.Get()); })
.IsEnabled_Lambda([LandscapeActor, this]() { return IsCreateRuntimeVirtualTextureVolumeEnabled(LandscapeActor.Get()); })
.ToolTipText_Lambda([LandscapeActor, this, CreateRVTVolumesTooltip]()
{
return IsCreateRuntimeVirtualTextureVolumeEnabled(LandscapeActor.Get())
? CreateRVTVolumesTooltip
: LOCTEXT("Button_CreateVolumes_Tooltip_Invalid", "No Runtime Virtual Textures found in the world.");
})
];
}
TSharedRef<IPropertyHandle> NanitePositionPrecisionHandle = DetailBuilder.GetProperty(TEXT("NanitePositionPrecision"));
IDetailPropertyRow* DetailRow = DetailBuilder.EditDefaultProperty(NanitePositionPrecisionHandle);
// todo don.boogert : this is the handling of disabling of inherited properties on Landscape Proxies.
// todo don.boogert : be able to handle override & inherited properties which also have custom UI.
if (LandscapeStreamingProxy->IsPropertyInherited(NanitePositionPrecisionHandle->GetProperty()))
{
if (LandscapeStreamingProxy != nullptr)
{
if (DetailRow != nullptr)
{
// Extend the tool tip to indicate this property is inherited
FText ToolTipText = NanitePositionPrecisionHandle->GetToolTipText();
DetailRow->ToolTip(FText::Format(LOCTEXT("InheritedProperty", "{0} This property is inherited from the parent Landscape proxy."), ToolTipText));
// Disable the property editing
DetailRow->IsEnabled(false);
}
}
}
auto GetPositionPrecision = [MinNanitePrecision = this->MinNanitePrecision, &PositionOptions = this->PositionPrecisionOptions, LandscapeActor]()
{
return PositionOptions[LandscapeActor->GetNanitePositionPrecision() - MinNanitePrecision] ;
};
auto SetPositionPrecision = [NanitePositionPrecisionHandle, MinNanitePrecision = this->MinNanitePrecision, &PositionOptions = this->PositionPrecisionOptions, LandscapeActor](TSharedPtr<FString> NewValue, ESelectInfo::Type SelectInfo)
{
if (!LandscapeActor.IsValid())
{
return;
}
if (const int32 Index = PositionOptions.Find(NewValue); Index != INDEX_NONE)
{
NanitePositionPrecisionHandle->SetValue(Index + MinNanitePrecision);
}
};
DetailRow->CustomWidget()
.NameContent()
[
SNew(STextBlock)
.Font(IDetailLayoutBuilder::GetDetailFont())
.Text(LOCTEXT("LandscapeNanitePositionPrecision", "Nanite Position Precision"))
.ToolTipText(LOCTEXT("LandscapeNanitePositionPrecisionTooltip", "Precision of Nanite vertex positions in World Space."))
]
.ValueContent()
.VAlign(VAlign_Center)
[
SNew(STextComboBox)
.Font(IDetailLayoutBuilder::GetDetailFont())
.OptionsSource(&PositionPrecisionOptions)
.InitiallySelectedItem(GetPositionPrecision())
.OnSelectionChanged_Lambda(SetPositionPrecision)
];
}
// Add Nanite buttons :
if (!EditingProxies.IsEmpty())
{
auto BuildNaniteData = [EditingProxies](UE::Landscape::EBuildFlags InBuildFlags) -> FReply
{
TArray<ALandscapeProxy*> ProxiesToBuild;
Algo::TransformIf(EditingProxies, ProxiesToBuild, [](const TWeakObjectPtr<ALandscapeProxy>& InProxy) { return InProxy.IsValid(); }, [](const TWeakObjectPtr<ALandscapeProxy>& InProxy) { return InProxy.Get(); });
if (ProxiesToBuild.IsEmpty())
{
return FReply::Unhandled();
}
if (UWorld* World = ProxiesToBuild[0]->GetWorld())
{
if (ULandscapeSubsystem* LandscapeSubsystem = World->GetSubsystem<ULandscapeSubsystem>())
{
LandscapeSubsystem->BuildNanite(InBuildFlags, MakeArrayView(ProxiesToBuild));
}
}
return FReply::Handled();
};
auto GetNumProxiesNeedingRebuild = [EditingProxies](UE::Landscape::EBuildFlags InBuildFlags) -> int32
{
const bool bForceRebuild = EnumHasAnyFlags(InBuildFlags, UE::Landscape::EBuildFlags::ForceRebuild);
TSet<TWeakObjectPtr<ALandscapeProxy>> ProxiesToBuild;
for (TWeakObjectPtr<ALandscapeProxy> EditingProxy : EditingProxies)
{
if (EditingProxy.IsValid())
{
ProxiesToBuild.Add(EditingProxy);
// Build all streaming proxies in the case of a ALandscape :
if (ALandscape* Landscape = Cast<ALandscape>(EditingProxy.Get()))
{
ULandscapeInfo* LandscapeInfo = Landscape->GetLandscapeInfo();
if (LandscapeInfo != nullptr)
{
Algo::Transform(LandscapeInfo->StreamingProxies, ProxiesToBuild, [](const TWeakObjectPtr<ALandscapeStreamingProxy>& InStreamingProxy) { return InStreamingProxy; });
}
}
}
}
return static_cast<int32>(Algo::CountIf(ProxiesToBuild, [bForceRebuild](TWeakObjectPtr<ALandscapeProxy> InProxy) { return (InProxy.IsValid() && (bForceRebuild || !InProxy->IsNaniteMeshUpToDate())); }));
};
auto HasAtLeastOneNaniteLandscape = [LandscapeActors]() -> bool
{
return Algo::FindByPredicate(LandscapeActors, [](TWeakObjectPtr<ALandscape> InLandscape) { return (InLandscape.IsValid() && InLandscape->IsNaniteEnabled()); }) != nullptr;
};
IDetailCategoryBuilder& CategoryBuilder = DetailBuilder.EditCategory("Nanite", FText::GetEmpty(), ECategoryPriority::Default);
CategoryBuilder.AddCustomRow(FText::FromString(TEXT("Rebuild Nanite Data")))
.RowTag("RebuildNaniteData")
[
SNew(SHorizontalBox)
.IsEnabled_Lambda([HasAtLeastOneNaniteLandscape] { return HasAtLeastOneNaniteLandscape(); })
+ SHorizontalBox::Slot()
.FillWidth(1)
[
SNew(SButton)
.Text(LOCTEXT("BuildNaniteData", "Build Data"))
.HAlign(HAlign_Center)
.VAlign(VAlign_Center)
.ToolTipText_Lambda([GetNumProxiesNeedingRebuild]()
{
return FText::Format(LOCTEXT("BuildNaniteDataTooltip", "Builds the Nanite mesh representation from the Landscape data if it's not up to date ({0} {0}|plural(one=actors, other=actors) to build)"), GetNumProxiesNeedingRebuild(UE::Landscape::EBuildFlags::None));
})
.OnClicked_Lambda([BuildNaniteData]() { return BuildNaniteData(UE::Landscape::EBuildFlags::WriteFinalLog); })
.IsEnabled_Lambda([GetNumProxiesNeedingRebuild]() { return (GetNumProxiesNeedingRebuild(UE::Landscape::EBuildFlags::None) > 0); })
]
+ SHorizontalBox::Slot()
.FillWidth(1)
[
SNew(SButton)
.Text(LOCTEXT("RebuildNaniteData", "Rebuild Data"))
.HAlign(HAlign_Center)
.VAlign(VAlign_Center)
.ToolTipText_Lambda([GetNumProxiesNeedingRebuild]()
{
return FText::Format(LOCTEXT("RebuildNaniteDataTooltip", "Rebuilds the Nanite mesh representation from the Landscape data ({0} {0}|plural(one=actors, other=actors) to build)"), GetNumProxiesNeedingRebuild(UE::Landscape::EBuildFlags::ForceRebuild));
})
.OnClicked_Lambda([BuildNaniteData]() { return BuildNaniteData(UE::Landscape::EBuildFlags::WriteFinalLog | UE::Landscape::EBuildFlags::ForceRebuild); })
]
];
}
if (LandscapeStreamingProxy != nullptr)
{
for (TFieldIterator<FProperty> PropertyIterator(LandscapeStreamingProxy->GetClass()); PropertyIterator; ++PropertyIterator)
{
FProperty* Property = *PropertyIterator;
if (Property == nullptr)
{
continue;
}
if (LandscapeStreamingProxy->IsPropertyInherited(Property))
{
TSharedPtr<IPropertyHandle> PropertyHandle = DetailBuilder.GetProperty(Property->GetFName());
if (PropertyHandle->IsValidHandle())
{
IDetailPropertyRow* DetailRow = DetailBuilder.EditDefaultProperty(PropertyHandle);
// Extend the tool tip to indicate this property is inherited
FText ToolTipText = PropertyHandle->GetToolTipText();
DetailRow->ToolTip(FText::Format(LOCTEXT("InheritedProperty", "{0} This property is inherited from the parent Landscape proxy."), ToolTipText));
// Disable the property editing
DetailRow->IsEnabled(false);
}
}
else if (LandscapeStreamingProxy->IsPropertyOverridable(Property))
{
TSharedPtr<IPropertyHandle> PropertyHandle = DetailBuilder.GetProperty(Property->GetFName());
if (PropertyHandle->IsValidHandle())
{
const FText TooltipText = LOCTEXT("OverriddenProperty", "Check this box to override the parent landscape's property.");
FName PropertyName = Property->GetFName();
IDetailPropertyRow* DetailRow = DetailBuilder.EditDefaultProperty(PropertyHandle);
TSharedPtr<SWidget> NameWidget = nullptr;
TSharedPtr<SWidget> ValueWidget = nullptr;
DetailRow->GetDefaultWidgets(NameWidget, ValueWidget);
TAttribute<bool> EnabledAttribute = TAttribute<bool>::Create([LandscapeStreamingProxy, PropertyName]() -> bool
{
return LandscapeStreamingProxy->IsSharedPropertyOverridden(PropertyName);
});
DetailRow->CustomWidget(/*bShowChildren = */true)
.NameContent()
[
SNew(SHorizontalBox)
+ SHorizontalBox::Slot()
.AutoWidth()
[
SNew(SCheckBox)
.ToolTipText(TooltipText)
.IsChecked_Lambda([EditingStreamingProxies, PropertyName]() -> ECheckBoxState
{
bool bContainsOverriddenProperty = false;
bool bContainsDefaultProperty = false;
for (const TWeakObjectPtr<ALandscapeStreamingProxy> StreamingProxy : EditingStreamingProxies)
{
if (!StreamingProxy.IsValid())
{
continue;
}
const bool bIsPropertyOverridden = StreamingProxy->IsSharedPropertyOverridden(PropertyName);
bContainsOverriddenProperty |= bIsPropertyOverridden;
bContainsDefaultProperty |= !bIsPropertyOverridden;
}
if (bContainsOverriddenProperty && bContainsDefaultProperty)
{
return ECheckBoxState::Undetermined;
}
return bContainsOverriddenProperty ? ECheckBoxState::Checked : ECheckBoxState::Unchecked;
})
.OnCheckStateChanged_Lambda([EditingStreamingProxies, PropertyName](ECheckBoxState NewState)
{
if (NewState == ECheckBoxState::Undetermined)
{
return;
}
const bool bChecked = NewState == ECheckBoxState::Checked;
const FScopedTransaction Transaction(LOCTEXT("SetSharedPropertyOverride", "Change Property Override"));
for (const TWeakObjectPtr<ALandscapeStreamingProxy> StreamingProxy : EditingStreamingProxies)
{
if (!StreamingProxy.IsValid())
{
continue;
}
StreamingProxy->SetSharedPropertyOverride(PropertyName, bChecked);
}
})
]
+ SHorizontalBox::Slot()
.AutoWidth()
[
SNew(SBox)
.IsEnabled(EnabledAttribute)
[
NameWidget->AsShared()
]
]
]
.ValueContent()
[
SNew(SBox)
.IsEnabled(EnabledAttribute)
[
ValueWidget->AsShared()
]
]
.IsValueEnabled(EnabledAttribute);
}
}
}
}
}
static void GetMissingRuntimeVirtualTextureVolumes(ALandscape* InLandscapeActor, TArray<URuntimeVirtualTexture*>& OutVirtualTextures)
{
UWorld* World = InLandscapeActor != nullptr ? InLandscapeActor->GetWorld() : nullptr;
if (World == nullptr)
{
return;
}
TArray<URuntimeVirtualTexture*> FoundVolumes;
for (TObjectIterator<URuntimeVirtualTextureComponent> It(RF_ClassDefaultObject, false, EInternalObjectFlags::Garbage); It; ++It)
{
if (It->GetWorld() == World)
{
if (URuntimeVirtualTexture* VirtualTexture = It->GetVirtualTexture())
{
FoundVolumes.Add(VirtualTexture);
}
}
}
for (URuntimeVirtualTexture* VirtualTexture : InLandscapeActor->RuntimeVirtualTextures)
{
if (VirtualTexture != nullptr && FoundVolumes.Find(VirtualTexture) == INDEX_NONE)
{
OutVirtualTextures.Add(VirtualTexture);
}
}
}
bool FLandscapeProxyUIDetails::IsCreateRuntimeVirtualTextureVolumeEnabled(ALandscape* InLandscapeActor) const
{
if (InLandscapeActor == nullptr)
{
return false;
}
TArray<URuntimeVirtualTexture*> VirtualTextureVolumesToCreate;
GetMissingRuntimeVirtualTextureVolumes(InLandscapeActor, VirtualTextureVolumesToCreate);
return VirtualTextureVolumesToCreate.Num() > 0;
}
FReply FLandscapeProxyUIDetails::CreateRuntimeVirtualTextureVolume(ALandscape* InLandscapeActor)
{
if (InLandscapeActor == nullptr)
{
return FReply::Unhandled();
}
TArray<URuntimeVirtualTexture*> VirtualTextureVolumesToCreate;
GetMissingRuntimeVirtualTextureVolumes(InLandscapeActor, VirtualTextureVolumesToCreate);
if (VirtualTextureVolumesToCreate.Num() == 0)
{
return FReply::Unhandled();
}
const FScopedTransaction Transaction(LOCTEXT("Transaction_CreateVolumes", "Create Runtime Virtual Texture Volumes"));
for (URuntimeVirtualTexture* VirtualTexture : VirtualTextureVolumesToCreate)
{
ARuntimeVirtualTextureVolume* NewVolume = InLandscapeActor->GetWorld()->SpawnActor<ARuntimeVirtualTextureVolume>();
NewVolume->VirtualTextureComponent->SetVirtualTexture(VirtualTexture);
NewVolume->VirtualTextureComponent->SetBoundsAlignActor(InLandscapeActor);
RuntimeVirtualTexture::SetBounds(NewVolume->VirtualTextureComponent);
}
return FReply::Handled();
}
#undef LOCTEXT_NAMESPACE