48 lines
1.7 KiB
C++
48 lines
1.7 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Containers/ArrayView.h"
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#include "LandscapeFileFormatInterface.h"
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#include "Math/UnrealMathSSE.h"
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#include "UObject/NameTypes.h"
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// Implement .raw file format
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class FLandscapeHeightmapFileFormat_Raw : public ILandscapeHeightmapFileFormat
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{
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private:
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FLandscapeFileTypeInfo FileTypeInfo;
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public:
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FLandscapeHeightmapFileFormat_Raw();
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virtual const FLandscapeFileTypeInfo& GetInfo() const override
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{
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return FileTypeInfo;
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}
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virtual FLandscapeFileInfo Validate(const TCHAR* HeightmapFilename, FName LayerName) const override;
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virtual FLandscapeImportData<uint16> Import(const TCHAR* HeightmapFilename, FName LayerName, FLandscapeFileResolution ExpectedResolution) const override;
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virtual void Export(const TCHAR* HeightmapFilename, FName LayerName, TArrayView<const uint16> Data, FLandscapeFileResolution DataResolution, FVector Scale) const override;
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};
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//////////////////////////////////////////////////////////////////////////
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class FLandscapeWeightmapFileFormat_Raw : public ILandscapeWeightmapFileFormat
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{
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private:
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FLandscapeFileTypeInfo FileTypeInfo;
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public:
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FLandscapeWeightmapFileFormat_Raw();
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virtual const FLandscapeFileTypeInfo& GetInfo() const override
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{
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return FileTypeInfo;
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}
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virtual FLandscapeFileInfo Validate(const TCHAR* WeightmapFilename, FName LayerName) const override;
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virtual FLandscapeImportData<uint8> Import(const TCHAR* WeightmapFilename, FName LayerName, FLandscapeFileResolution ExpectedResolution) const override;
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virtual void Export(const TCHAR* WeightmapFilename, FName Layername, TArrayView<const uint8> Data, FLandscapeFileResolution DataResolution, FVector Scale) const override;
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};
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