Files
UnrealEngine/Engine/Source/Editor/KismetWidgets/KismetWidgets.Build.cs
2025-05-18 13:04:45 +08:00

49 lines
942 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class KismetWidgets : ModuleRules
{
public KismetWidgets(ReadOnlyTargetRules Target) : base(Target)
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"InputCore",
"Engine",
"Slate",
"SlateCore",
"EditorFramework",
"UnrealEd",
"BlueprintGraph",
"ContentBrowserData",
"ClassViewer",
"ToolWidgets",
"EditorWidgets",
}
);
PrivateIncludePathModuleNames.AddRange(
new string[] {
"ContentBrowser",
"AssetTools",
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[] {
"ContentBrowser",
"AssetTools",
}
);
// Circular references that need to be cleaned up
CircularlyReferencedDependentModules.AddRange(
new string[] {
"BlueprintGraph",
}
);
}
}