48 lines
1.4 KiB
C++
48 lines
1.4 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "KismetCompiledFunctionContext.h"
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#include "KismetCompiler.h"
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//////////////////////////////////////////////////////////////////////////
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// IKismetCompilerBackend
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class IKismetCompilerBackend
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{
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};
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//////////////////////////////////////////////////////////////////////////
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// FKismetVMBackend
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class FKismetCompilerVMBackend : public IKismetCompilerBackend
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{
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public:
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typedef TMap<FBlueprintCompiledStatement*, CodeSkipSizeType> TStatementToSkipSizeMap;
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protected:
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UBlueprint* Blueprint;
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UEdGraphSchema_K2* Schema;
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FCompilerResultsLog& MessageLog;
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FKismetCompilerContext& CompilerContext;
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TStatementToSkipSizeMap UbergraphStatementLabelMap;
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public:
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FKismetCompilerVMBackend(UBlueprint* InBlueprint, UEdGraphSchema_K2* InSchema, FKismetCompilerContext& InContext)
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: Blueprint(InBlueprint)
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, Schema(InSchema)
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, MessageLog(InContext.MessageLog)
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, CompilerContext(InContext)
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{
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}
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void GenerateCodeFromClass(UClass* SourceClass, TIndirectArray<FKismetFunctionContext>& Functions, bool bGenerateStubsOnly=false);
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protected:
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/** Builds both the header declaration and body implementation of a function */
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void ConstructFunction(FKismetFunctionContext& FunctionContext, bool bIsUbergraph, bool bGenerateStubOnly);
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};
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//////////////////////////////////////////////////////////////////////////
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