26 lines
868 B
C++
26 lines
868 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#define UE_API KISMETCOMPILER_API
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class UClass;
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/** Utility functions for ClassFlags that is reused between normal and skeleton-only compilation. */
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class FBlueprintClassFlagUtils
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{
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public:
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/** Given a class, let it inherit class flags from its parent class. Only considers inheritable flags. */
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static UE_API void PropagateParentClassFlags_CompileClassLayout(UClass* Class);
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/** Given a class, let it inherit class flags from its parent class. Only considers inheritable flags. */
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static UE_API void PropagateParentClassFlags_FinishCompilingClass(UClass* Class);
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/** Given a class, set any class flags that are based on its properties. Does not consider parent class properties. */
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static UE_API void AppendPropertyBasedClassFlags(UClass* Class);
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};
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#undef UE_API
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