Files
UnrealEngine/Engine/Source/Editor/Kismet/Private/SGraphTitleBarAddNewBookmark.h
2025-05-18 13:04:45 +08:00

45 lines
1.1 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Input/Reply.h"
#include "Internationalization/Text.h"
#include "Misc/Guid.h"
#include "Templates/SharedPointer.h"
#include "Types/SlateEnums.h"
#include "Widgets/DeclarativeSyntaxSupport.h"
#include "Widgets/Input/SComboButton.h"
class SGraphTitleBarAddNewBookmark : public SComboButton
{
public:
SLATE_BEGIN_ARGS(SGraphTitleBarAddNewBookmark)
: _EditorPtr()
{}
SLATE_ARGUMENT(TWeakPtr<class FBlueprintEditor>, EditorPtr)
SLATE_END_ARGS()
void Construct(const FArguments& InArgs);
protected:
FText GetAddButtonGlyph() const;
FText GetPopupTitleText() const;
FText GetDefaultNameText() const;
FText GetAddButtonLabel() const;
void OnComboBoxOpened();
FReply OnAddButtonClicked();
bool IsAddButtonEnabled() const;
FReply OnRemoveButtonClicked();
void OnNameTextCommitted(const FText& InText, ETextCommit::Type CommitType);
private:
TWeakPtr<class FBlueprintEditor> EditorContextPtr;
TSharedPtr<class SEditableTextBox> NameEntryWidget;
FText CurrentNameText;
FText OriginalNameText;
FGuid CurrentViewBookmarkId;
};