50 lines
1.6 KiB
C++
50 lines
1.6 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "SBlueprintSubPalette.h"
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#include "Templates/SharedPointer.h"
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#include "Widgets/DeclarativeSyntaxSupport.h"
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class FBlueprintEditor;
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class FMenuBuilder;
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class FUICommandList;
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struct FGraphActionListBuilderBase;
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/*******************************************************************************
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* SBlueprintFavoritesPalette
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*******************************************************************************/
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class SBlueprintFavoritesPalette : public SBlueprintSubPalette
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{
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public:
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SLATE_BEGIN_ARGS(SBlueprintFavoritesPalette) {}
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SLATE_END_ARGS()
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/** Unsubscribes this from events before it is destroyed */
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virtual ~SBlueprintFavoritesPalette();
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/**
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* Creates a sub-palette widget for the blueprint palette UI (this
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* contains a subset of the library palette, specifically the user's
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* favorites and most used nodes)
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*
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* @param InArgs A set of slate arguments, defined above.
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* @param InBlueprintEditor A pointer to the blueprint editor that this palette belongs to.
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*/
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void Construct(const FArguments& InArgs, TWeakPtr<FBlueprintEditor> InBlueprintEditor);
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private:
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// SGraphPalette Interface
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virtual void CollectAllActions(FGraphActionListBuilderBase& OutAllActions) override;
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// End SGraphPalette Interface
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// SBlueprintSubPalette Interface
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virtual void BindCommands(TSharedPtr<FUICommandList> CommandListIn) const override;
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virtual void GenerateContextMenuEntries(FMenuBuilder& MenuBuilder) const override;
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// End SBlueprintSubPalette Interface
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/** Flags weather we should add the "frequently used" list to the user's favorites */
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bool bShowFrequentlyUsed;
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};
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