158 lines
4.7 KiB
C++
158 lines
4.7 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Containers/Array.h"
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#include "Delegates/Delegate.h"
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#include "HAL/PlatformMath.h"
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#include "IDetailCustomNodeBuilder.h"
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#include "IDetailCustomization.h"
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#include "Input/Reply.h"
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#include "Internationalization/Text.h"
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#include "Templates/SharedPointer.h"
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#include "Types/SlateEnums.h"
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#include "UObject/NameTypes.h"
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#include "UObject/UnrealNames.h"
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class FDetailWidgetRow;
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class IDetailChildrenBuilder;
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class IDetailLayoutBuilder;
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class SEditableTextBox;
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class UK2Node_FormatText;
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class UPackage;
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/** Details customization for the "Format Text" node */
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class FFormatTextDetails : public IDetailCustomization
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{
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public:
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/** Makes a new instance of this detail layout class for a specific detail view requesting it */
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static TSharedRef<class IDetailCustomization> MakeInstance()
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{
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return MakeShareable(new FFormatTextDetails);
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}
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FFormatTextDetails()
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: TargetNode(NULL)
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{
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}
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~FFormatTextDetails();
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/** IDetailCustomization interface */
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virtual void CustomizeDetails( IDetailLayoutBuilder& DetailLayout ) override;
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/** Forces a refresh on the details customization */
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void OnForceRefresh();
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private:
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/** Handles new argument request */
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FReply OnAddNewArgument();
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/** Callback whenever a package is marked dirty, will refresh the node being represented by this details customization */
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void OnEditorPackageModified(UPackage* Package);
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bool CanEditArguments() const;
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private:
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TSharedPtr<class FFormatTextLayout> Layout;
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/** The target node that this argument is on */
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UK2Node_FormatText* TargetNode;
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};
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/** Custom struct for each group of arguments in the function editing details */
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class FFormatTextLayout : public IDetailCustomNodeBuilder, public TSharedFromThis<FFormatTextLayout>
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{
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public:
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FFormatTextLayout(UK2Node_FormatText* InTargetNode)
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: TargetNode(InTargetNode)
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{}
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void Refresh()
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{
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OnRebuildChildren.ExecuteIfBound();
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}
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bool CausedChange() const;
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private:
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/** IDetailCustomNodeBuilder Interface*/
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virtual void SetOnRebuildChildren( FSimpleDelegate InOnRegenerateChildren ) override { OnRebuildChildren = InOnRegenerateChildren; }
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virtual void GenerateHeaderRowContent( FDetailWidgetRow& NodeRow ) override {}
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virtual void GenerateChildContent( IDetailChildrenBuilder& ChildrenBuilder ) override;
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virtual void Tick( float DeltaTime ) override {}
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virtual bool RequiresTick() const override { return false; }
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virtual FName GetName() const override { return NAME_None; }
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virtual bool InitiallyCollapsed() const override { return false; }
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private:
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FSimpleDelegate OnRebuildChildren;
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/** The target node that this argument is on */
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UK2Node_FormatText* TargetNode;
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TArray<TWeakPtr<class FFormatTextArgumentLayout>> Children;
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};
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/** Custom struct for each group of arguments in the function editing details */
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class FFormatTextArgumentLayout : public IDetailCustomNodeBuilder, public TSharedFromThis<FFormatTextArgumentLayout>
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{
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public:
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FFormatTextArgumentLayout(UK2Node_FormatText* InTargetNode, int32 InArgumentIndex)
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: TargetNode(InTargetNode)
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, ArgumentIndex(InArgumentIndex)
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, bCausedChange(false)
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{}
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bool CausedChange() const { return bCausedChange; }
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private:
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/** IDetailCustomNodeBuilder Interface*/
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virtual void SetOnRebuildChildren( FSimpleDelegate InOnRegenerateChildren ) override {};
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virtual void GenerateHeaderRowContent( FDetailWidgetRow& NodeRow ) override;
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virtual void GenerateChildContent( IDetailChildrenBuilder& ChildrenBuilder ) override {};
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virtual void Tick( float DeltaTime ) override {}
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virtual bool RequiresTick() const override { return false; }
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virtual FName GetName() const override { return NAME_None; }
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virtual bool InitiallyCollapsed() const override { return false; }
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private:
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/** Retrieves the argument's name */
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FText GetArgumentName() const;
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/** Moves the argument up in the list */
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FReply OnMoveArgumentUp();
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/** Moves the argument down in the list */
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FReply OnMoveArgumentDown();
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/** Deletes the argument */
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void OnArgumentRemove();
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/** Callback when the argument's name is committed */
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void OnArgumentNameCommitted(const FText& NewText, ETextCommit::Type InTextCommit);
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/** Callback when changing the argument's name to verify the name */
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void OnArgumentNameChanged(const FText& NewText);
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/**
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* Helper function to validate the argument's name
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*
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* @param InNewText The name to validate
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*
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* @return Returns true if the name is valid
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*/
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bool IsValidArgumentName(const FText& InNewText) const;
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bool CanEditArguments() const;
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private:
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/** The target node that this argument is on */
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UK2Node_FormatText* TargetNode;
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/** Index of argument */
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int32 ArgumentIndex;
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/** The argument's name widget, used for setting a argument's name */
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TWeakPtr< SEditableTextBox > ArgumentNameWidget;
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bool bCausedChange;
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};
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