17 lines
526 B
C++
17 lines
526 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "BlueprintCompilerExtension.h"
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class FKismetCompilerContext;
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UBlueprintCompilerExtension::UBlueprintCompilerExtension(const FObjectInitializer& ObjectInitializer)
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: UObject(ObjectInitializer)
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{
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}
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void UBlueprintCompilerExtension::BlueprintCompiled(const FKismetCompilerContext& CompilationContext, const FBlueprintCompiledData& Data)
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{
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// common entry point in case we need to add logging, profiling, etc
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ProcessBlueprintCompiled(CompilationContext, Data);
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}
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