Files
UnrealEngine/Engine/Source/Editor/Kismet/Private/BlueprintCompilerExtension.cpp
2025-05-18 13:04:45 +08:00

17 lines
526 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "BlueprintCompilerExtension.h"
class FKismetCompilerContext;
UBlueprintCompilerExtension::UBlueprintCompilerExtension(const FObjectInitializer& ObjectInitializer)
: UObject(ObjectInitializer)
{
}
void UBlueprintCompilerExtension::BlueprintCompiled(const FKismetCompilerContext& CompilationContext, const FBlueprintCompiledData& Data)
{
// common entry point in case we need to add logging, profiling, etc
ProcessBlueprintCompiled(CompilationContext, Data);
}