96 lines
1.9 KiB
C#
96 lines
1.9 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class Kismet : ModuleRules
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{
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public Kismet(ReadOnlyTargetRules Target) : base(Target)
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{
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PrivateIncludePathModuleNames.AddRange(
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new string[] {
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"AssetRegistry",
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"AssetTools",
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"BlueprintRuntime",
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"ClassViewer",
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"Analytics",
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"LevelEditor",
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"GameProjectGeneration",
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"SourceCodeAccess",
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}
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);
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"AppFramework",
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"Core",
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"CoreUObject",
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"FieldNotification",
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"ApplicationCore",
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"Slate",
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"SlateCore",
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"EditorStyle",
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"EditorWidgets",
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"Engine",
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"Json",
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"Merge",
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"MessageLog",
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"EditorFramework",
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"UnrealEd",
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"GraphEditor",
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"KismetWidgets",
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"KismetCompiler",
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"BlueprintGraph",
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"BlueprintEditorLibrary",
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"AnimGraph",
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"PropertyEditor",
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"SourceControl",
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"SharedSettingsWidgets",
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"InputCore",
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"EngineSettings",
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"Projects",
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"JsonUtilities",
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"DesktopPlatform",
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"HotReload",
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"JsonObjectGraph",
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"UMGEditor",
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"UMG", // for SBlueprintDiff
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"WorkspaceMenuStructure",
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"DeveloperSettings",
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"ToolMenus",
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"SubobjectEditor",
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"SubobjectDataInterface",
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"ToolWidgets",
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"TraceLog",
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}
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);
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// we only 'need' live coding so that we can clear cached
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// native visibility information when a live coding event
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// occurs:
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if (Target.bWithLiveCoding)
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{
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PrivateDependencyModuleNames.Add("LiveCoding");
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}
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DynamicallyLoadedModuleNames.AddRange(
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new string[] {
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"BlueprintRuntime",
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"ClassViewer",
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"Documentation",
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"GameProjectGeneration",
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}
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);
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// Circular references that need to be cleaned up
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CircularlyReferencedDependentModules.AddRange(
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[
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"BlueprintGraph",
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"UMGEditor",
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"Merge",
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"KismetCompiler",
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"SubobjectEditor",
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]
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);
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}
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}
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