Files
UnrealEngine/Engine/Source/Editor/HierarchicalLODOutliner/HierarchicalLODOutliner.Build.cs
2025-05-18 13:04:45 +08:00

52 lines
1.1 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class HierarchicalLODOutliner : ModuleRules
{
public HierarchicalLODOutliner(ReadOnlyTargetRules Target) : base(Target)
{
CppCompileWarningSettings.UnsafeTypeCastWarningLevel = WarningLevel.Error;
PublicDependencyModuleNames.AddRange
(
new string[] {
"Core",
"InputCore",
"CoreUObject",
"RHI",
"RenderCore",
"Slate",
"Engine",
"UnrealEd",
"PropertyEditor",
"HierarchicalLODUtilities",
}
);
PrivateIncludePathModuleNames.AddRange(
new string[] {
}
);
if (Target.bBuildEditor == true)
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"EditorFramework",
"SlateCore",
"ToolMenus",
}
);
CircularlyReferencedDependentModules.AddRange(
new string[] {
"UnrealEd"
}
);
}
}
}