30 lines
956 B
C++
30 lines
956 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
#include "HardwareTargetingSettings.h"
|
|
|
|
|
|
UHardwareTargetingSettings::UHardwareTargetingSettings(const FObjectInitializer& ObjectInitializer)
|
|
: Super(ObjectInitializer)
|
|
, TargetedHardwareClass(EHardwareClass::Unspecified)
|
|
, AppliedTargetedHardwareClass(EHardwareClass::Unspecified)
|
|
, DefaultGraphicsPerformance(EGraphicsPreset::Unspecified)
|
|
, AppliedDefaultGraphicsPerformance(EGraphicsPreset::Unspecified)
|
|
{ }
|
|
|
|
|
|
bool UHardwareTargetingSettings::HasPendingChanges() const
|
|
{
|
|
if (TargetedHardwareClass == EHardwareClass::Unspecified || DefaultGraphicsPerformance == EGraphicsPreset::Unspecified)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
return AppliedTargetedHardwareClass != TargetedHardwareClass || AppliedDefaultGraphicsPerformance != DefaultGraphicsPerformance;
|
|
}
|
|
|
|
|
|
void UHardwareTargetingSettings::PostEditChangeProperty( struct FPropertyChangedEvent& PropertyChangedEvent )
|
|
{
|
|
SettingChangedEvent.Broadcast();
|
|
}
|