Files
UnrealEngine/Engine/Source/Editor/GraphEditor/Public/SNodePanel.h
2025-05-18 13:04:45 +08:00

1203 lines
41 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Animation/CurveSequence.h"
#include "Containers/Array.h"
#include "Containers/Map.h"
#include "Containers/Set.h"
#include "Containers/UnrealString.h"
#include "CoreMinimal.h"
#include "DiffResults.h"
#include "Framework/Commands/InputChord.h"
#include "GraphEditor.h"
#include "HAL/PlatformCrt.h"
#include "Input/CursorReply.h"
#include "Input/Reply.h"
#include "Internationalization/Text.h"
#include "Layout/ArrangedChildren.h"
#include "Layout/ArrangedWidget.h"
#include "Layout/BasicLayoutWidgetSlot.h"
#include "Layout/Children.h"
#include "Layout/ChildrenBase.h"
#include "Layout/Geometry.h"
#include "Layout/LayoutUtils.h"
#include "Layout/Margin.h"
#include "Layout/SlateRect.h"
#include "Layout/Visibility.h"
#include "MarqueeOperation.h"
#include "Math/Color.h"
#include "Math/UnrealMathSSE.h"
#include "Math/Vector2D.h"
#include "Misc/Attribute.h"
#include "Misc/Guid.h"
#include "SlotBase.h"
#include "Styling/AppStyle.h"
#include "Styling/CoreStyle.h"
#include "Styling/ISlateStyle.h"
#include "Styling/SlateColor.h"
#include "Templates/SharedPointer.h"
#include "Templates/UniquePtr.h"
#include "Templates/UnrealTemplate.h"
#include "Types/PaintArgs.h"
#include "Types/SlateEnums.h"
#include "Types/SlateVector2.h"
#include "Types/WidgetMouseEventsDelegate.h"
#include "UObject/GCObject.h"
#include "Widgets/DeclarativeSyntaxSupport.h"
#include "Widgets/SPanel.h"
#include "Widgets/SWidget.h"
#include "SNodePanel.generated.h"
class FActiveTimerHandle;
class FReferenceCollector;
class FScopedTransaction;
class FSlateWindowElementList;
class FWidgetStyle;
class UObject;
struct FCaptureLostEvent;
struct FDiffSingleResult;
struct FFocusEvent;
struct FKeyEvent;
struct FMarqueeOperation;
struct FPointerEvent;
struct FSlateBrush;
struct Rect;
//@TODO: Too generic of a name to expose at this scope
typedef class UObject* SelectedItemType;
// Level of detail for graph rendering (lower numbers are 'further away' with fewer details)
namespace EGraphRenderingLOD
{
enum Type
{
// Detail level when zoomed all the way out (all performance optimizations enabled)
LowestDetail,
// Detail level that text starts being disabled because it is unreadable
LowDetail,
// Detail level at which text starts to get hard to read but is still drawn
MediumDetail,
// Detail level when zoomed in at 1:1
DefaultDetail,
// Detail level when fully zoomed in (past 1:1)
FullyZoomedIn,
};
}
UENUM()
enum class EGraphZoomLimitHandling : uint8
{
/** By default, hold down Ctrl to break past the zoom limit. */
Default,
/** Always allow breaking through the zoom limit. */
AllowLimitBreak,
/** Never allow breaking through the zoom limit. */
DisallowLimitBreak
};
// Context passed in when getting popup info
struct FNodeInfoContext
{
public:
bool bSelected;
};
// Entry for an overlay brush in the node panel
struct FOverlayBrushInfo
{
public:
/** Brush to draw */
const FSlateBrush* Brush;
/** Scale of animation to apply */
FDeprecateSlateVector2D AnimationEnvelope;
/** Offset origin of the overlay from the widget */
FDeprecateSlateVector2D OverlayOffset;
public:
FOverlayBrushInfo()
: Brush(NULL)
, AnimationEnvelope(0.0f, 0.0f)
, OverlayOffset(0.f, 0.f)
{
}
FOverlayBrushInfo(const FSlateBrush* InBrush)
: Brush(InBrush)
, AnimationEnvelope(0.0f, 0.0f)
, OverlayOffset(0.f, 0.f)
{
}
FOverlayBrushInfo(const FSlateBrush* InBrush, float HorizontalBounce)
: Brush(InBrush)
, AnimationEnvelope(HorizontalBounce, 0.0f)
, OverlayOffset(0.f, 0.f)
{
}
};
// Entry for an overlay widget in the node panel
struct FOverlayWidgetInfo
{
public:
/** Widget to use */
TSharedPtr<SWidget> Widget;
/** Offset origin of the overlay from the widget */
FDeprecateSlateVector2D OverlayOffset;
public:
FOverlayWidgetInfo()
: Widget(nullptr)
, OverlayOffset(0.f, 0.f)
{
}
FOverlayWidgetInfo(TSharedPtr<SWidget> InWidget)
: Widget(InWidget)
, OverlayOffset(0.f, 0.f)
{
}
};
// Entry for an information popup in the node panel
struct FGraphInformationPopupInfo
{
public:
const FSlateBrush* Icon;
FLinearColor BackgroundColor;
FString Message;
public:
FGraphInformationPopupInfo(const FSlateBrush* InIcon, FLinearColor InBackgroundColor, const FString& InMessage)
: Icon(InIcon)
, BackgroundColor(InBackgroundColor)
, Message(InMessage)
{
}
};
/**
* Interface for ZoomLevel values
* Provides mapping for a range of virtual ZoomLevel values to actual node scaling values
*/
struct FZoomLevelsContainer
{
/**
* @param InZoomLevel virtual zoom level value
*
* @return associated scaling value
*/
virtual float GetZoomAmount(int32 InZoomLevel) const = 0;
/**
* @param InZoomAmount scaling value
*
* @return nearest ZoomLevel mapping for provided scale value
*/
virtual int32 GetNearestZoomLevel(float InZoomAmount) const = 0;
/**
* @param InZoomLevel virtual zoom level value
*
* @return associated friendly name
*/
virtual FText GetZoomText(int32 InZoomLevel) const = 0;
/**
* @return count of supported zoom levels
*/
virtual int32 GetNumZoomLevels() const = 0;
/**
* @return the optimal(1:1) zoom level value, default zoom level for the graph
*/
virtual int32 GetDefaultZoomLevel() const = 0;
/**
* @param InZoomLevel virtual zoom level value
*
* @return associated LOD value
*/
virtual EGraphRenderingLOD::Type GetLOD(int32 InZoomLevel) const = 0;
virtual EGraphZoomLimitHandling GetZoomLimitHandling() const { return EGraphZoomLimitHandling::Default; }
// Necessary for Mac OS X to compile 'delete <pointer_to_this_object>;'
virtual ~FZoomLevelsContainer( void ) {};
};
struct GRAPHEDITOR_API FGraphSelectionManager : public FGCObject
{
TSet<TObjectPtr<class UObject>> SelectedNodes;
/** Invoked when the selected graph nodes have changed. */
SGraphEditor::FOnSelectionChanged OnSelectionChanged;
public:
/** @return the set of selected nodes */
const FGraphPanelSelectionSet& GetSelectedNodes() const;
/** Select just the specified node */
void SelectSingleNode(SelectedItemType Node);
/** Reset the selection state of all nodes */
void ClearSelectionSet();
/** Returns true if any nodes are selected */
bool AreAnyNodesSelected() const
{
return SelectedNodes.Num() > 0;
}
/** Changes the selection set to contain exactly all of the passed in nodes */
void SetSelectionSet(FGraphPanelSelectionSet& NewSet);
/**
* Add or remove a node from the selection set
*
* @param Node Node the affect.
* @param bSelect true to select the node; false to unselect.
*/
void SetNodeSelection(SelectedItemType Node, bool bSelect);
/** @return true if Node is selected; false otherwise */
bool IsNodeSelected(SelectedItemType Node) const;
// Handle the selection mechanics of starting to drag a node
void StartDraggingNode(SelectedItemType NodeBeingDragged, const FPointerEvent& MouseEvent);
// Handle the selection mechanics when a node is clicked on
void ClickedOnNode(SelectedItemType Node, const FPointerEvent& MouseEvent);
void AddReferencedObjects(FReferenceCollector& Collector) override;
virtual FString GetReferencerName() const override
{
return TEXT("FGraphSelectionManager");
}
};
/**
* This class is designed to serve as the base class for a panel/canvas that contains interactive widgets
* which can be selected and moved around by the user. It also manages zooming and panning, allowing a larger
* virtual space to be used for the widget placement.
*
* The user is responsible for creating widgets (which must be derived from SNode) and any custom drawing
* code desired. The other main restriction is that each SNode instance must have a unique UObject* associated
* with it.
*/
namespace ENodeZone
{
enum Type
{
TopLeft,
TopCenter,
TopRight,
Left,
Center,
Right,
BottomLeft,
BottomCenter,
BottomRight,
Count
};
}
class GRAPHEDITOR_API SNodePanel : public SPanel
{
public:
class SNode : public SPanel
{
public:
/** A slot that support alignment of content and padding and z-order */
class GRAPHEDITOR_API FNodeSlot : public TSlotBase<FNodeSlot>, public TAlignmentWidgetSlotMixin<FNodeSlot>
{
public:
friend SNode;
FNodeSlot()
: FNodeSlot(ENodeZone::TopLeft)
{ }
FNodeSlot(ENodeZone::Type InZone)
: TSlotBase<FNodeSlot>()
, TAlignmentWidgetSlotMixin<FNodeSlot>(HAlign_Fill, VAlign_Fill)
, Zone(InZone)
, SlotPadding(0.0f)
, Offset(FVector2f::ZeroVector)
, AllowScale(true)
{ }
SLATE_SLOT_BEGIN_ARGS_OneMixin(FNodeSlot, TSlotBase<FNodeSlot>, TAlignmentWidgetSlotMixin<FNodeSlot>)
SLATE_ATTRIBUTE(FMargin, Padding)
SLATE_ATTRIBUTE_DEPRECATED(FVector2D, SlotOffset, 5.6, "Use SlotOffset2f; this Slate API no longer interfaces directly with double-precision scalars and vectors.")
SLATE_ATTRIBUTE(FVector2f, SlotOffset2f)
SLATE_ATTRIBUTE_DEPRECATED(FVector2D, SlotSize, 5.6, "UseSlotSize2f; this Slate API no longer interfaces directly with double-precision scalars and vectors.")
SLATE_ATTRIBUTE(FVector2f, SlotSize2f)
SLATE_ATTRIBUTE(bool, AllowScaling)
SLATE_SLOT_END_ARGS()
void Construct(const FChildren& SlotOwner, FSlotArguments&& InArgs);
public:
ENodeZone::Type GetZoneType() const
{
return Zone;
}
void SetPadding(TAttribute<FMargin> InPadding)
{
SlotPadding = MoveTemp(InPadding);
}
FMargin GetPadding() const
{
return SlotPadding.Get();
}
UE_DEPRECATED(5.6, "This exists as a temporary bridge for deprecation of SlotSize Attribute. Please use the FVector2f version.")
void SetSlotOffset(TAttribute<FVector2D> InOffset)
{
PRAGMA_DISABLE_DEPRECATION_WARNINGS
Offset_Deprecated = MoveTemp(InOffset);
Offset.BindLambda([this]()
{
return UE::Slate::CastToVector2f(Offset_Deprecated.Get());
});
PRAGMA_ENABLE_DEPRECATION_WARNINGS
}
void SetSlotOffset(TAttribute<FVector2f> InOffset)
{
Offset = MoveTemp(InOffset);
}
UE::Slate::FDeprecateVector2DResult GetSlotOffset() const
{
return Offset.Get();
}
UE_DEPRECATED(5.6, "This exists as a temporary bridge for deprecation of SlotSize Attribute. Please use the FVector2f version.")
void SetSlotSize(TAttribute<FVector2D> InSize)
{
PRAGMA_DISABLE_DEPRECATION_WARNINGS
Size_Deprecated = MoveTemp(InSize);
Offset.BindLambda([this]()
{
return UE::Slate::CastToVector2f(Size_Deprecated.Get());
});
PRAGMA_ENABLE_DEPRECATION_WARNINGS
}
void SetSlotSize(TAttribute<FVector2f> InSize)
{
Size = MoveTemp(InSize);
}
UE::Slate::FDeprecateVector2DResult GetSlotSize() const
{
return Size.Get();
}
void SetAllowScaling(TAttribute<bool> InAllowScaling)
{
AllowScale = MoveTemp(InAllowScaling);
}
bool GetAllowScaling() const
{
return AllowScale.Get();
}
private:
/** The child widget contained in this slot. */
ENodeZone::Type Zone;
TAttribute<FMargin> SlotPadding;
TAttribute<FVector2f> Offset;
TAttribute<FVector2f> Size;
UE_DEPRECATED(5.6, "This exists as a temporary bridge for deprecation of SlotSize Attribute.")
TAttribute<FVector2D> Size_Deprecated;
UE_DEPRECATED(5.6, "This exists as a temporary bridge for deprecation of SlotSize Attribute.")
TAttribute<FVector2D> Offset_Deprecated;
TAttribute<bool> AllowScale;
};
typedef TSet<TWeakPtr<SNodePanel::SNode>> FNodeSet;
//~ Begin SWidget Interface
virtual void OnMouseEnter(const FGeometry& InGeometry, const FPointerEvent& InMouseEvent) override
{
SPanel::OnMouseEnter(InGeometry, InMouseEvent);
if (TSharedPtr<SNodePanel> ParentPanel = GetParentPanel())
{
ParentPanel->SetCurrentHoveredNode(GetObjectBeingDisplayed());
}
}
virtual void OnMouseLeave(const FPointerEvent& InMouseEvent) override
{
SPanel::OnMouseLeave(InMouseEvent);
if (TSharedPtr<SNodePanel> ParentPanel = GetParentPanel())
{
UObject* PreviousHoveredNode = ParentPanel->GetCurrentHoveredNode();
// Only unset the current hovered node on mouse leave if its this node
if (PreviousHoveredNode == GetObjectBeingDisplayed())
{
ParentPanel->SetCurrentHoveredNode(nullptr);
}
}
}
//~ End SWidget Interface
// SPanel Interface
virtual FChildren* GetChildren() override
{
return &Children;
}
virtual FVector2D ComputeDesiredSize(float) const override
{
for( int32 ChildIndex = 0; ChildIndex < Children.Num(); ++ChildIndex )
{
if( Children[ ChildIndex ].Zone == ENodeZone::Center )
{
const FNodeSlot& CenterZone = Children[ ChildIndex ];
const EVisibility ChildVisibility = CenterZone.GetWidget()->GetVisibility();
if( ChildVisibility != EVisibility::Collapsed )
{
return ( FVector2D(CenterZone.GetWidget()->GetDesiredSize() + CenterZone.SlotPadding.Get().GetDesiredSize()) ) * FVector2D(DesiredSizeScale.Get());
}
}
}
return FVector2D::ZeroVector;
}
virtual float GetRelativeLayoutScale(int32 ChildIndex, float LayoutScaleMultiplier) const override
{
const FNodeSlot& ThisSlot = Children[ChildIndex];
if (!ThisSlot.AllowScale.Get())
{
// Child slots that do not allow zooming should scale themselves to negate the node panel's zoom.
TSharedPtr<SNodePanel> ParentPanel = GetParentPanel();
if (ParentPanel.IsValid())
{
return 1.0f / ParentPanel->GetZoomAmount();
}
}
return 1.0f;
}
virtual void OnArrangeChildren( const FGeometry& AllottedGeometry, FArrangedChildren& ArrangedChildren ) const override
{
for( int32 ChildIndex = 0; ChildIndex < Children.Num(); ++ChildIndex )
{
const FNodeSlot& CurChild = Children[ChildIndex];
const EVisibility ChildVisibility = CurChild.GetWidget()->GetVisibility();
if ( ArrangedChildren.Accepts(ChildVisibility) )
{
const FMargin SlotPadding(CurChild.SlotPadding.Get());
// If this child is not allowed to scale, its scale relative to its parent should undo the parent widget's scaling.
FVector2f Size;
if( CurChild.Size.IsSet() )
{
Size = CurChild.Size.Get();
}
else
{
AlignmentArrangeResult XResult = AlignChild<Orient_Horizontal>(AllottedGeometry.GetLocalSize().X, CurChild, SlotPadding);
AlignmentArrangeResult YResult = AlignChild<Orient_Vertical>(AllottedGeometry.GetLocalSize().Y, CurChild, SlotPadding);
Size = FVector2f( XResult.Size, YResult.Size );
}
const FArrangedWidget ChildGeom =
AllottedGeometry.MakeChild(
CurChild.GetWidget(),
CurChild.Offset.Get(),
Size,
GetRelativeLayoutScale(ChildIndex, AllottedGeometry.Scale)
);
ArrangedChildren.AddWidget( ChildVisibility, ChildGeom );
}
}
}
virtual int32 OnPaint( const FPaintArgs& Args, const FGeometry& AllottedGeometry, const FSlateRect& MyCullingRect, FSlateWindowElementList& OutDrawElements, int32 LayerId, const FWidgetStyle& InWidgetStyle, bool bParentEnabled ) const override
{
FArrangedChildren ArrangedChildren( EVisibility::Visible );
{
ArrangeChildren( AllottedGeometry, ArrangedChildren );
}
int32 MaxLayerId = LayerId;
for( int32 ChildIndex = 0; ChildIndex < ArrangedChildren.Num(); ++ChildIndex )
{
const FArrangedWidget& CurWidget = ArrangedChildren[ ChildIndex ];
if (!IsChildWidgetCulled(MyCullingRect, CurWidget))
{
const int32 CurWidgetsMaxLayerId = CurWidget.Widget->Paint(Args.WithNewParent(this), CurWidget.Geometry, MyCullingRect, OutDrawElements, LayerId, InWidgetStyle, ShouldBeEnabled(bParentEnabled));
MaxLayerId = FMath::Max(MaxLayerId, CurWidgetsMaxLayerId);
}
else
{
//SlateGI - RemoveContent
}
}
return MaxLayerId;
}
// End of SPanel Interface
using FScopedWidgetSlotArguments = TPanelChildren<FNodeSlot>::FScopedWidgetSlotArguments;
FScopedWidgetSlotArguments GetOrAddSlot( const ENodeZone::Type SlotId )
{
// Return existing
int32 InsertIndex = INDEX_NONE;
for( int32 ChildIndex = 0; ChildIndex < Children.Num(); ++ChildIndex )
{
if( Children[ ChildIndex ].Zone == SlotId )
{
Children.RemoveAt(ChildIndex);
InsertIndex = ChildIndex;
}
}
// Add new
return FScopedWidgetSlotArguments{ MakeUnique<FNodeSlot>(SlotId), Children, InsertIndex };
}
FNodeSlot* GetSlot( const ENodeZone::Type SlotId )
{
FNodeSlot* Result = nullptr;
// Return existing
for( int32 ChildIndex = 0; ChildIndex < Children.Num(); ++ChildIndex )
{
if( Children[ ChildIndex ].Zone == SlotId )
{
Result = &Children[ ChildIndex ];
break;
}
}
return Result;
}
void RemoveSlot( const ENodeZone::Type SlotId )
{
for( int32 ChildIndex = 0; ChildIndex < Children.Num(); ++ChildIndex )
{
if( Children[ ChildIndex ].Zone == SlotId )
{
Children.RemoveAt( ChildIndex );
break;
}
}
}
/**
* @param NewPosition The Node should be relocated to this position in the graph panel
* @param NodeFilter Set of nodes to prevent movement on, after moving successfully a node is added to this set.
* @param bMarkDirty If we should mark nodes as dirty on move
*/
UE_DEPRECATED(5.6, "Use the version of the function accepting FVector2f; this Slate API no longer interfaces directly with double-precision scalars and vectors.")
virtual void MoveTo(const FVector2D& NewPosition, FNodeSet& NodeFilter, bool bMarkDirty = true) UE_SLATE_DEPRECATED_VECTOR_VIRTUAL_FUNCTION
{
MoveTo(UE::Slate::CastToVector2f(NewPosition), NodeFilter, bMarkDirty);
}
virtual void MoveTo(const FVector2f& NewPosition, FNodeSet& NodeFilter, bool bMarkDirty = true)
{
}
/** @return the Node's position within the graph */
UE_DEPRECATED(5.6, "Use the version of the function accepting FVector2f; this Slate API no longer interfaces directly with double-precision scalars and vectors.")
virtual FVector2D GetPosition() const UE_SLATE_DEPRECATED_VECTOR_VIRTUAL_FUNCTION
{
return FVector2D(GetPosition2f());
}
virtual FVector2f GetPosition2f() const
{
return FVector2f::ZeroVector;
}
/** @return a user-specified comment on this node; the comment gets drawn in a bubble above the node */
virtual FString GetNodeComment() const
{
return FString();
}
/** @return The backing object, used as a unique identifier in the selection set, etc... */
virtual UObject* GetObjectBeingDisplayed() const
{
return NULL;
}
/** @return The brush to use for drawing the shadow for this node */
virtual const FSlateBrush* GetShadowBrush(bool bSelected) const
{
return bSelected ? FAppStyle::GetBrush(TEXT("Graph.Node.ShadowSelected")) : FAppStyle::GetBrush(TEXT("Graph.Node.Shadow"));
}
struct DiffHighlightInfo
{
const FSlateBrush* Brush;
const FLinearColor Tint;
};
/** @return Collection of brushes layered to outline node with the DiffResult color */
TArray<SNodePanel::SNode::DiffHighlightInfo> GetDiffHighlights(const FDiffSingleResult& DiffResult) const;
/** used by GetDiffHighlights to generate outlines for diffed nodes */
virtual void GetDiffHighlightBrushes(const FSlateBrush*& BackgroundOut, const FSlateBrush*& ForegroundOut) const
{
BackgroundOut = FAppStyle::GetBrush(TEXT("Graph.Node.DiffHighlight"));
ForegroundOut = FAppStyle::GetBrush(TEXT("Graph.Node.DiffHighlightShading"));
}
/** Populate the brushes array with any overlay brushes to render */
UE_DEPRECATED(5.6, "Use the version of the function accepting FVector2f; this Slate API no longer interfaces directly with double-precision scalars and vectors.")
virtual void GetOverlayBrushes(bool bSelected, const FVector2D WidgetSize, TArray<FOverlayBrushInfo>& Brushes) const UE_SLATE_DEPRECATED_VECTOR_VIRTUAL_FUNCTION
{
GetOverlayBrushes(bSelected, UE::Slate::CastToVector2f(WidgetSize), Brushes);
}
virtual void GetOverlayBrushes(bool bSelected, const FVector2f& WidgetSize, TArray<FOverlayBrushInfo>& Brushes) const
{
}
/** Populate the widgets array with any overlay widgets to render */
UE_DEPRECATED(5.6, "Use the version of the function accepting FVector2f; this Slate API no longer interfaces directly with double-precision scalars and vectors.")
virtual TArray<FOverlayWidgetInfo> GetOverlayWidgets(bool bSelected, const FVector2D& WidgetSize) const UE_SLATE_DEPRECATED_VECTOR_VIRTUAL_FUNCTION
{
return GetOverlayWidgets(bSelected, UE::Slate::CastToVector2f(WidgetSize));
}
virtual TArray<FOverlayWidgetInfo> GetOverlayWidgets(bool bSelected, const FVector2f& WidgetSize) const
{
return TArray<FOverlayWidgetInfo>();
}
/** Populate the popups array with any popups to render */
virtual void GetNodeInfoPopups(FNodeInfoContext* Context, TArray<FGraphInformationPopupInfo>& Popups) const
{
}
/** Returns true if this node is dependent on the location of other nodes (it can only depend on the location of first-pass only nodes) */
virtual bool RequiresSecondPassLayout() const
{
return false;
}
/** Performs second pass layout; only called if RequiresSecondPassLayout returned true */
virtual void PerformSecondPassLayout(const TMap< UObject*, TSharedRef<SNode> >& InNodeToWidgetLookup) const
{
}
/** Return false if this node should not be culled. Useful for potentially large nodes that may be improperly culled. */
virtual bool ShouldAllowCulling() const
{
return true;
}
/** return if the node can be selected, by pointing given location */
UE_DEPRECATED(5.6, "Use the version of the function accepting FVector2f; this Slate API no longer interfaces directly with double-precision scalars and vectors.")
virtual bool CanBeSelected(const FVector2D& MousePositionInNode) const UE_SLATE_DEPRECATED_VECTOR_VIRTUAL_FUNCTION
{
return CanBeSelected(UE::Slate::CastToVector2f(MousePositionInNode));
}
virtual bool CanBeSelected(const FVector2f& MousePositionInNode) const
{
return true;
}
/** Called when user interaction has completed */
virtual void EndUserInteraction() const {}
/**
* override, when area used to select node, should be different, than it's size
* e.g. comment node - only title bar is selectable
* return size of node used for Marquee selecting
*/
UE_DEPRECATED(5.6, "Use the version of the function accepting FVector2f; this Slate API no longer interfaces directly with double-precision scalars and vectors.")
virtual FVector2D GetDesiredSizeForMarquee() const UE_SLATE_DEPRECATED_VECTOR_VIRTUAL_FUNCTION
{
return FVector2D(GetDesiredSizeForMarquee2f());
}
virtual FVector2f GetDesiredSizeForMarquee2f() const
{
return UE::Slate::CastToVector2f(GetDesiredSize());
}
// Returns node sort depth, defaults to and is generally 0 for most nodes
virtual int32 GetSortDepth() const { return 0; }
// Node Sort Operator
bool operator < ( const SNodePanel::SNode& NodeIn ) const
{
return GetSortDepth() < NodeIn.GetSortDepth();
}
void SetParentPanel(const TSharedPtr<SNodePanel>& InParent)
{
ParentPanelPtr = InParent;
}
protected:
SNode()
: BorderImage( FCoreStyle::Get().GetBrush( "NoBorder" ) )
, BorderBackgroundColor( FAppStyle::GetColor("Graph.ForegroundColor"))
, DesiredSizeScale(FVector2f::UnitVector)
, Children(this)
{
bHasRelativeLayoutScale = true;
}
protected:
// SBorder Begin
TAttribute<const FSlateBrush*> BorderImage;
TAttribute<FSlateColor> BorderBackgroundColor;
TAttribute<FDeprecateSlateVector2D> DesiredSizeScale;
/** Whether or not to show the disabled effect when this border is disabled */
TAttribute<bool> ShowDisabledEffect;
/** Mouse event handlers */
FPointerEventHandler MouseButtonDownHandler;
FPointerEventHandler MouseButtonUpHandler;
FPointerEventHandler MouseMoveHandler;
FPointerEventHandler MouseDoubleClickHandler;
// SBorder End
// SPanel Begin
/** The layout scale to apply to this widget's contents; useful for animation. */
TAttribute<FDeprecateSlateVector2D> ContentScale;
/** The color and opacity to apply to this widget and all its descendants. */
TAttribute<FLinearColor> ColorAndOpacity;
/** Optional foreground color that will be inherited by all of this widget's contents */
TAttribute<FSlateColor> ForegroundColor;
// SPanel End
private:
TSharedPtr<SNodePanel> GetParentPanel() const
{
return ParentPanelPtr.Pin();
}
TPanelChildren<FNodeSlot> Children;
TWeakPtr<SNodePanel> ParentPanelPtr;
};
SNodePanel();
// SPanel interface
virtual void OnArrangeChildren(const FGeometry& AllottedGeometry, FArrangedChildren& ArrangedChildren) const override;
virtual FVector2D ComputeDesiredSize(float) const override;
virtual FChildren* GetChildren() override;
// End of SPanel interface
// SWidget interface
virtual void Tick( const FGeometry& AllottedGeometry, const double InCurrentTime, const float InDeltaTime ) override;
virtual FReply OnMouseButtonDown(const FGeometry& MyGeometry, const FPointerEvent& MouseEvent) override;
virtual FReply OnMouseButtonUp(const FGeometry& MyGeometry, const FPointerEvent& MouseEvent) override;
virtual void OnMouseCaptureLost(const FCaptureLostEvent& CaptureLostEvent) override;
virtual FReply OnMouseMove(const FGeometry& MyGeometry, const FPointerEvent& MouseEvent) override;
virtual FReply OnMouseWheel(const FGeometry& MyGeometry, const FPointerEvent& MouseEvent) override;
virtual FCursorReply OnCursorQuery( const FGeometry& MyGeometry, const FPointerEvent& CursorEvent ) const override;
virtual FReply OnKeyDown( const FGeometry& MyGeometry, const FKeyEvent& InKeyEvent ) override;
virtual FReply OnKeyUp( const FGeometry& MyGeometry, const FKeyEvent& InKeyEvent ) override;
virtual void OnFocusLost( const FFocusEvent& InFocusEvent ) override;
virtual FReply OnTouchGesture( const FGeometry& MyGeometry, const FPointerEvent& GestureEvent ) override;
virtual FReply OnTouchEnded( const FGeometry& MyGeometry, const FPointerEvent& InTouchEvent ) override;
virtual float GetRelativeLayoutScale(int32 ChildIndex, float LayoutScaleMultiplier) const override;
// End of SWidget interface
public:
/**
* Is the given node being observed by a widget in this panel?
*
* @param Node The node to look for.
*
* @return True if the node is being observed by some widget in this panel; false otherwise.
*/
bool Contains(UObject* Node) const;
/** @retun the zoom amount; e.g. a value of 0.25f results in quarter-sized nodes */
float GetZoomAmount() const;
/** @return Zoom level as a pretty string */
FText GetZoomText() const;
FSlateColor GetZoomTextColorAndOpacity() const;
/** @return the view offset in graph space */
UE::Slate::FDeprecateVector2DResult GetViewOffset() const;
/**
* when a panel is scrolling/zooming to a target, this can be called to get it's destination
* @param TopLeft top left corner of the destination
* @param BottomRight bottom right corner of the destination
* @return true if there's a scrolling/zooming target and false if there is no destination
*/
UE_DEPRECATED(5.6, "Use the version of the function accepting FVector2f; this Slate API no longer interfaces directly with double-precision scalars and vectors.")
bool GetZoomTargetRect(FVector2D& TopLeft, FVector2D& BottomRight) const;
bool GetZoomTargetRect(FVector2f& TopLeft, FVector2f& BottomRight) const;
/** @return the current view bookmark ID */
const FGuid& GetViewBookmarkId() const { return CurrentBookmarkGuid; }
/** Given a coordinate in panel space (i.e. panel widget space), return the same coordinate in graph space while taking zoom and panning into account */
UE::Slate::FDeprecateVector2DResult PanelCoordToGraphCoord(const UE::Slate::FDeprecateVector2DParameter& PanelSpaceCoordinate) const;
/** Restore the graph panel to the supplied view offset/zoom. Also, optionally set the current bookmark ID. */
void RestoreViewSettings(const UE::Slate::FDeprecateVector2DParameter& InViewOffset, float InZoomAmount, const FGuid& InBookmarkGuid = FGuid());
/** Get the grid snap size */
static uint32 GetSnapGridSize();
/**
* Zooms out to fit either all nodes or only the selected ones.
* @param bOnlySelection Whether to zoom to fit around only the current selection (if false, will zoom to the extents of all nodes)
*/
void ZoomToFit(bool bOnlySelection);
/** Get the bounding area for the currently selected nodes
@return false if nothing is selected */
bool GetBoundsForSelectedNodes(/*out*/ class FSlateRect& Rect, float Padding = 0.0f);
/** @return the position where where nodes should be pasted (i.e. from the clipboard) */
UE::Slate::FDeprecateVector2DResult GetPastePosition() const;
/** Ask panel to scroll to location */
void RequestDeferredPan(const UE::Slate::FDeprecateVector2DParameter& TargetPosition);
/** If it is focusing on a particular object */
bool HasDeferredObjectFocus() const;
/** Query whether this graph is about to start panning/zooming towards a destination */
bool HasDeferredZoomDestination() const;
/** Commit transactions for any node movements */
void FinalizeNodeMovements();
/** Returns the current LOD level of this panel, based on the zoom factor */
EGraphRenderingLOD::Type GetCurrentLOD() const { return CurrentLOD; }
/** Returns if the panel has been panned or zoomed since the last update */
bool HasMoved() const;
/** Returns all the panel children rather than only visible */
FChildren* GetAllChildren();
protected:
/** Initialize members */
void Construct();
/**
* Zooms to the specified target rect
* @param TopLeft The top left corner of the target rect
* @param BottomRight The bottom right corner of the target rect
*/
void ZoomToTarget(const FVector2f& TopLeft, const FVector2f& BottomRight);
/** Update the new view offset location */
void UpdateViewOffset(const FGeometry& MyGeometry, const FVector2f& TargetPosition);
/** Compute much panel needs to change to pan to location */
static FVector2f ComputeEdgePanAmount(const FGeometry& MyGeometry, const FVector2f& MouseEvent);
/** Given a coordinate in graph space (e.g. a node's position), return the same coordinate in widget space while taking zoom and panning into account */
FVector2f GraphCoordToPanelCoord(const UE::Slate::FDeprecateVector2DParameter& GraphSpaceCoordinate) const;
/** Given a rectangle in panel space, return a rectangle in graph space. */
FSlateRect PanelRectToGraphRect(const FSlateRect& PanelSpaceRect) const;
/**
* Lets the CanvasPanel know that the user is interacting with a node.
*
* @param InNodeToDrag The node that the user wants to drag
* @param GrabOffset Where within the node the user grabbed relative to split between inputs and outputs.
*/
virtual void OnBeginNodeInteraction(const TSharedRef<SNode>& InNodeToDrag, const FVector2D& GrabOffset) UE_SLATE_DEPRECATED_VECTOR_VIRTUAL_FUNCTION;
virtual void OnBeginNodeInteraction(const TSharedRef<SNode>& InNodeToDrag, const FVector2f& GrabOffset);
/**
* Lets the CanvasPanel know that the user has ended interacting with a node.
*
* @param InNodeToDrag The node that the user was to dragging
*/
virtual void OnEndNodeInteraction(const TSharedRef<SNode>& InNodeToDrag);
/** Figure out which nodes intersect the marquee rectangle */
void FindNodesAffectedByMarquee(FGraphPanelSelectionSet& OutAffectedNodes) const;
/**
* Apply the marquee operation to the current selection
*
* @param InMarquee The marquee operation to apply.
* @param CurrentSelection The selection before the marquee operation.
* @param OutNewSelection The selection resulting from Marquee being applied to CurrentSelection.
*/
static void ApplyMarqueeSelection(const FMarqueeOperation& InMarquee, const FGraphPanelSelectionSet& CurrentSelection, TSet<TObjectPtr<UObject>>& OutNewSelection);
/**
* On the next tick, centers and selects the widget associated with the object if it exists
*
* @param ObjectToSelect The object to select, and potentially center on
* @param bCenter Whether or not to center the graph node
*/
void SelectAndCenterObject(const UObject* ObjectToSelect, bool bCenter);
/**
* On the next tick, centers the widget associated with the object if it exists
*
* @param ObjectToCenter The object to center
*/
void CenterObject(const UObject* ObjectToCenter);
/** Add a slot to the CanvasPanel dynamically */
virtual void AddGraphNode(const TSharedRef<SNode>& NodeToAdd);
/** Remove all nodes from the panel */
virtual void RemoveAllNodes();
/** Populate visibile children array */
virtual void PopulateVisibleChildren(const FGeometry& AllottedGeometry);
/** Arrange child nodes - allows derived classes to supply non-node children in OnArrangeChildren */
virtual void ArrangeChildNodes(const FGeometry& AllottedGeometry, FArrangedChildren& ArrangedChildren) const;
// Paint the background as lines
void PaintBackgroundAsLines(const FSlateBrush* BackgroundImage, const FGeometry& AllottedGeometry, const FSlateRect& MyCullingRect, FSlateWindowElementList& OutDrawElements, int32& DrawLayerId) const;
// Paint the well shadow (around the perimeter)
void PaintSurroundSunkenShadow(const FSlateBrush* ShadowImage, const FGeometry& AllottedGeometry, const FSlateRect& MyCullingRect, FSlateWindowElementList& OutDrawElements, int32 DrawLayerId) const;
// Paint the marquee selection rectangle
void PaintMarquee(const FGeometry& AllottedGeometry, const FSlateRect& MyCullingRect, FSlateWindowElementList& OutDrawElements, int32 DrawLayerId) const;
// Paint the software mouse if necessary
void PaintSoftwareCursor(const FGeometry& AllottedGeometry, const FSlateRect& MyCullingRect, FSlateWindowElementList& OutDrawElements, int32 DrawLayerId) const;
// Paint a comment bubble
void PaintComment(const FString& CommentText, const FGeometry& AllottedGeometry, const FSlateRect& MyCullingRect, FSlateWindowElementList& OutDrawElements, int32 DrawLayerId, const FLinearColor& CommentTinting, float& HeightAboveNode, const FWidgetStyle& InWidgetStyle ) const;
/** Determines if a specified node is not visually relevant. */
bool IsNodeCulled(const TSharedRef<SNode>& Node, const FGeometry& AllottedGeometry) const;
protected:
///////////
// INTERFACE TO IMPLEMENT
///////////
/** @return the widget in the summoned context menu that should be focused. */
virtual TSharedPtr<SWidget> OnSummonContextMenu(const FGeometry& MyGeometry, const FPointerEvent& MouseEvent) { return TSharedPtr<SWidget>(); }
virtual bool OnHandleLeftMouseRelease(const FGeometry& MyGeometry, const FPointerEvent& MouseEvent) { return false; }
protected:
/**
* Get the bounds of the given node
* @return True if successful
*/
UE_DEPRECATED(5.6, "Use the version of the function accepting FVector2f; this Slate API no longer interfaces directly with double-precision scalars and vectors.")
bool GetBoundsForNode(const UObject* InNode, /*out*/ FVector2D& MinCorner, /*out*/ FVector2D& MaxCorner, float Padding = 0.0f) const;
bool GetBoundsForNode(const UObject* InNode, /*out*/ FVector2f& MinCorner, /*out*/ FVector2f& MaxCorner, float Padding = 0.0f) const;
/**
* Get the bounds of the selected nodes
* @param bSelectionSetOnly If true, limits the query to just the selected nodes. Otherwise it does all nodes.
* @return True if successful
*/
UE_DEPRECATED(5.6, "Use the version of the function accepting FVector2f; this Slate API no longer interfaces directly with double-precision scalars and vectors.")
bool GetBoundsForNodes(bool bSelectionSetOnly, /*out*/ FVector2D& MinCorner, /*out*/ FVector2D& MaxCorner, float Padding = 0.0f) const;
bool GetBoundsForNodes(bool bSelectionSetOnly, /*out*/ FVector2f& MinCorner, /*out*/ FVector2f& MaxCorner, float Padding = 0.0f) const;
/**
* Scroll the view to the desired location
* @return true when the desired location is reached
*/
bool ScrollToLocation(const FGeometry& MyGeometry, FVector2f DesiredCenterPosition, const float InDeltaTime);
/**
* Zoom to fit the desired size
* @return true when zoom fade has completed & fits the desired size
*/
bool ZoomToLocation(const FVector2f& CurrentSizeWithoutZoom, const FVector2f& DesiredSize, bool bDoneScrolling);
/**
* Change zoom level by the specified zoom level delta, about the specified origin.
*/
void ChangeZoomLevel(int32 ZoomLevelDelta, const FVector2f& WidgetSpaceZoomOrigin, bool bOverrideZoomLimiting);
// Should be called whenever the zoom level has changed
void PostChangedZoom();
// Fires up a per-tick function to zoom the graph to fit
void RequestZoomToFit();
// Cancels any active zoom-to-fit action
void CancelZoomToFit();
public:
// Sets the zoom levels container
template<typename T>
void SetZoomLevelsContainer()
{
ZoomLevels = MakeUnique<T>();
OldZoomAmount = ZoomLevels->GetZoomAmount(ZoomLevel);
ZoomLevel = PreviousZoomLevel = ZoomLevels->GetNearestZoomLevel(OldZoomAmount);
PostChangedZoom();
}
void SetCurrentHoveredNode(UObject* InNode) { CurrentHoveredNode = InNode; }
UObject* GetCurrentHoveredNode() { return CurrentHoveredNode; }
protected:
// The interface for mapping ZoomLevel values to actual node scaling values
TUniquePtr<FZoomLevelsContainer> ZoomLevels;
/** The position within the graph at which the user is looking */
FDeprecateSlateVector2D ViewOffset;
/** The position within the graph at which the user was looking last tick */
FDeprecateSlateVector2D OldViewOffset;
/** How zoomed in/out we are. e.g. 0.25f results in quarter-sized nodes. */
int32 ZoomLevel;
/** Previous Zoom Level */
int32 PreviousZoomLevel;
/** The actual scalar zoom amount last tick */
float OldZoomAmount;
/** Are we panning the view at the moment? */
bool bIsPanning;
/** Are we zooming the view with trackpad at the moment? */
bool bIsZoomingWithTrackpad;
/** The graph node widgets owned by this panel */
TSlotlessChildren<SNode> Children;
TSlotlessChildren<SNode> VisibleChildren;
/** The node that the user is dragging. Null when they are not dragging a node. */
TWeakPtr<SNode> NodeUnderMousePtr;
/** Where in the title the user grabbed to initiate the drag */
FDeprecateSlateVector2D NodeGrabOffset;
/** The total distance that the mouse has been dragged while down */
float TotalMouseDelta;
/** The additive X and Y components of mouse drag (used when zooming) */
float TotalMouseDeltaXY;
/** Offset in the panel the user started the LMB+RMB zoom from */
FDeprecateSlateVector2D ZoomStartOffset;
/** Cumulative magnify delta from trackpad gesture */
float TotalGestureMagnify;
public:
/** Nodes selected in this instance of the editor; the selection is per-instance of the GraphEditor */
FGraphSelectionManager SelectionManager;
protected:
/** The currently hovered SNode's UObject */
TObjectPtr<class UObject> CurrentHoveredNode;
/** A pending marquee operation if it's active */
FMarqueeOperation Marquee;
/** Is the graph editable (can nodes be moved, etc...)? */
TAttribute<bool> IsEditable;
/** Given a node, find the corresponding widget */
TMap< UObject*, TSharedRef<SNode> > NodeToWidgetLookup;
/** If not empty and a part of this panel, this node will be selected and brought into view on the next Tick */
TSet<const UObject*> DeferredSelectionTargetObjects;
/** If non-null and a part of this panel, this node will be brought into view on the next Tick */
const UObject* DeferredMovementTargetObject;
/** Deferred zoom to selected node extents */
bool bDeferredZoomToSelection;
/** Deferred zoom to node extents */
bool bDeferredZoomToNodeExtents;
/** Zoom selection padding */
float ZoomPadding;
/** Allow continous zoom interpolation? */
bool bAllowContinousZoomInterpolation;
/** Teleport immediately, or smoothly scroll when doing a deferred zoom */
bool bTeleportInsteadOfScrollingWhenZoomingToFit;
/** Fade on zoom for graph */
FCurveSequence ZoomLevelGraphFade;
/** Curve that handles fading the 'Zoom +X' text */
FCurveSequence ZoomLevelFade;
/** The position where we should paste when a user executes the paste command. */
FDeprecateSlateVector2D PastePosition;
/** Position to pan to */
FDeprecateSlateVector2D DeferredPanPosition;
/** true if pending request for deferred panning */
bool bRequestDeferredPan;
/** The current position of the software cursor */
FDeprecateSlateVector2D SoftwareCursorPosition;
/** Whether the software cursor should be drawn */
bool bShowSoftwareCursor;
/** Current LOD level for nodes/pins */
EGraphRenderingLOD::Type CurrentLOD;
/** Invoked when the user may be attempting to spawn a node using a shortcut */
SGraphEditor::FOnSpawnNodeByShortcutAtLocation OnSpawnNodeByShortcutAtLocation;
/** The last key chord detected in this graph panel */
FInputChord LastKeyChordDetected;
/** The current transaction for undo/redo */
TSharedPtr<FScopedTransaction> ScopedTransactionPtr;
/** Cached geometry for use within the active timer */
FGeometry CachedGeometry;
/** A flag to detect when a visual update is pending to prevent deferred
commands like zoom to fit from running when there are no widgets */
bool bVisualUpdatePending;
/** Node positions pre-drag, used to limit transaction creation on drag */
TMap<TWeakPtr<SNode>, FVector2f> OriginalNodePositions;
/** Called when the user left clicks on a node without dragging */
SGraphEditor::FOnNodeSingleClicked OnNodeSingleClicked;
private:
/** Active timer that handles deferred zooming until the target zoom is reached */
EActiveTimerReturnType HandleZoomToFit(double InCurrentTime, float InDeltaTime);
private:
/** The handle to the active timer */
TWeakPtr<FActiveTimerHandle> ActiveTimerHandle;
/** Zoom target rectangle */
FVector2f ZoomTargetTopLeft;
FVector2f ZoomTargetBottomRight;
/** Current view bookmark info */
FGuid CurrentBookmarkGuid;
};