Files
UnrealEngine/Engine/Source/Editor/GraphEditor/Public/SGraphNodeResizable.h
2025-05-18 13:04:45 +08:00

107 lines
4.0 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Input/CursorReply.h"
#include "Input/Reply.h"
#include "Layout/SlateRect.h"
#include "Math/Vector2D.h"
#include "SGraphNode.h"
#include "Templates/SharedPointer.h"
class FScopedTransaction;
struct FGeometry;
struct FPointerEvent;
class GRAPHEDITOR_API SGraphNodeResizable : public SGraphNode
{
public:
/**
* The resizable window zone the user is interacting with
*/
enum EResizableWindowZone
{
CRWZ_NotInWindow = 0,
CRWZ_InWindow = 1,
CRWZ_RightBorder = 2,
CRWZ_BottomBorder = 3,
CRWZ_BottomRightBorder = 4,
CRWZ_LeftBorder = 5,
CRWZ_TopBorder = 6,
CRWZ_TopLeftBorder = 7,
CRWZ_TopRightBorder = 8,
CRWZ_BottomLeftBorder = 9,
CRWZ_TitleBar = 10,
};
//~ Begin SWidget Interface
virtual FReply OnMouseMove( const FGeometry& MyGeometry, const FPointerEvent& MouseEvent ) override;
virtual void OnMouseEnter( const FGeometry& MyGeometry, const FPointerEvent& MouseEvent ) override;
virtual void OnMouseLeave( const FPointerEvent& MouseEvent ) override;
virtual FReply OnMouseButtonDown( const FGeometry& MyGeometry, const FPointerEvent& MouseEvent ) override;
virtual FReply OnMouseButtonUp( const FGeometry& MyGeometry, const FPointerEvent& MouseEvent ) override;
virtual FCursorReply OnCursorQuery( const FGeometry& MyGeometry, const FPointerEvent& CursorEvent ) const override;
//~ End SWidget Interface
protected:
/** Find the current window zone the mouse is in */
UE_DEPRECATED(5.6, "Use the version of the function accepting FVector2f; this Slate API no longer interfaces directly with double-precision scalars and vectors.")
virtual SGraphNodeResizable::EResizableWindowZone FindMouseZone(const FVector2D& LocalMouseCoordinates) const UE_SLATE_DEPRECATED_VECTOR_VIRTUAL_FUNCTION;
virtual SGraphNodeResizable::EResizableWindowZone FindMouseZone(const FVector2f& LocalMouseCoordinates) const;
/** @return true if the current window zone is considered a selection area */
bool InSelectionArea() const { return InSelectionArea(MouseZone); }
/** @return true if the passed zone is a selection area */
bool InSelectionArea(EResizableWindowZone InZone) const;
/** Function to store anchor point before resizing the node. The node will be anchored to this point when resizing happens*/
void InitNodeAnchorPoint();
/** Function to fetch the corrected node position based on anchor point*/
UE::Slate::FDeprecateVector2DResult GetCorrectedNodePosition() const;
/** Get the current titlebar size */
virtual float GetTitleBarHeight() const;
/** Return smallest desired node size */
UE_DEPRECATED(5.6, "Use the version of the function accepting FVector2f; this Slate API no longer interfaces directly with double-precision scalars and vectors.")
virtual FVector2D GetNodeMinimumSize() const UE_SLATE_DEPRECATED_VECTOR_VIRTUAL_FUNCTION;
virtual FVector2f GetNodeMinimumSize2f() const;
/** Return largest desired node size */
UE_DEPRECATED(5.6, "Use the version of the function accepting FVector2f; this Slate API no longer interfaces directly with double-precision scalars and vectors.")
virtual FVector2D GetNodeMaximumSize() const UE_SLATE_DEPRECATED_VECTOR_VIRTUAL_FUNCTION;
virtual FVector2f GetNodeMaximumSize2f() const;
//** Return slate rect border for hit testing */
virtual FSlateRect GetHitTestingBorder() const;
protected:
/** The non snapped size of the node for fluid resizing */
FDeprecateSlateVector2D DragSize;
/** The desired size of the node set during a drag */
FDeprecateSlateVector2D UserSize;
/** The original size of the node while resizing */
FDeprecateSlateVector2D StoredUserSize;
/** The resize transaction */
TSharedPtr<FScopedTransaction> ResizeTransactionPtr;
/** Anchor point used to correct node position on resizing the node*/
FDeprecateSlateVector2D NodeAnchorPoint;
/** The current window zone the mouse is in */
EResizableWindowZone MouseZone;
/** If true the user is actively dragging the node */
bool bUserIsDragging;
};