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UnrealEngine/Engine/Source/Editor/GraphEditor/Public/SGraphNodePromotableOperator.h
2025-05-18 13:04:45 +08:00

40 lines
1.0 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "K2Node_PromotableOperator.h"
#include "KismetNodes/SGraphNodeK2Sequence.h"
#include "Widgets/DeclarativeSyntaxSupport.h"
class UK2Node_PromotableOperator;
struct FSlateBrush;
/**
* A custom slate node for the promotable operator (K2Node_PromotableOperator)
* These nodes include common math operations like Add, Subtract, Multiply, etc.
*
* This custom node will provide a neat little secondary icon to visually show that
* promotable operator pins can be converted to other types.
*/
class SGraphNodePromotableOperator : public SGraphNodeK2Sequence
{
public:
SLATE_BEGIN_ARGS(SGraphNodePromotableOperator){}
SLATE_END_ARGS()
void Construct(const FArguments& InArgs, UK2Node_PromotableOperator* InNode);
// SGraphNode interface
virtual void CreatePinWidgets() override;
// End of SGraphNode interface
protected:
void LoadCachedIcons();
const FSlateBrush* CachedOuterIcon;
const FSlateBrush* CachedInnerIcon;
};