40 lines
1.0 KiB
C++
40 lines
1.0 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "K2Node_PromotableOperator.h"
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#include "KismetNodes/SGraphNodeK2Sequence.h"
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#include "Widgets/DeclarativeSyntaxSupport.h"
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class UK2Node_PromotableOperator;
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struct FSlateBrush;
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/**
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* A custom slate node for the promotable operator (K2Node_PromotableOperator)
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* These nodes include common math operations like Add, Subtract, Multiply, etc.
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*
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* This custom node will provide a neat little secondary icon to visually show that
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* promotable operator pins can be converted to other types.
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*/
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class SGraphNodePromotableOperator : public SGraphNodeK2Sequence
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{
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public:
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SLATE_BEGIN_ARGS(SGraphNodePromotableOperator){}
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SLATE_END_ARGS()
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void Construct(const FArguments& InArgs, UK2Node_PromotableOperator* InNode);
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// SGraphNode interface
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virtual void CreatePinWidgets() override;
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// End of SGraphNode interface
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protected:
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void LoadCachedIcons();
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const FSlateBrush* CachedOuterIcon;
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const FSlateBrush* CachedInnerIcon;
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};
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