Files
UnrealEngine/Engine/Source/Editor/GraphEditor/Private/KismetNodes/SGraphNodeMakeStruct.h
2025-05-18 13:04:45 +08:00

62 lines
1.9 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Internationalization/Text.h"
#include "KismetNodes/SGraphNodeK2Base.h"
#include "Templates/SharedPointer.h"
#include "Widgets/DeclarativeSyntaxSupport.h"
class SGraphPin;
class UEdGraphPin;
class UK2Node_MakeStruct;
struct FOptionalPinFromProperty;
struct FOptionalPinOverrideState
{
/** Display text to display for this item in the selection widget */
FText DisplayText;
/** Tooltip to display for this item on both the node and in the selection widget */
FText TooltipText;
/** TRUE if this option will enable the override */
bool bIsOverrideEnabled;
/** TRUE if this option will make the value visible/editable*/
bool bIsValuePinVisible;
/** TRUE if the override value can be edited */
bool bIsOverridePinVisible;
FOptionalPinOverrideState(FText InDisplayText, FText InTooltipText, bool bInIsOverridePinVisible, bool bInIsOverrideEnabled, bool bInIsValuePinVisible)
: DisplayText(InDisplayText)
, TooltipText(InTooltipText)
, bIsOverrideEnabled(bInIsOverrideEnabled)
, bIsValuePinVisible(bInIsValuePinVisible)
, bIsOverridePinVisible(bInIsOverridePinVisible)
{}
bool operator== (const FOptionalPinOverrideState& InOther) const
{
return bIsOverrideEnabled == InOther.bIsOverrideEnabled && bIsValuePinVisible == InOther.bIsValuePinVisible && bIsOverridePinVisible == InOther.bIsOverridePinVisible;
}
};
class SGraphNodeMakeStruct : public SGraphNodeK2Base
{
public:
SLATE_BEGIN_ARGS(SGraphNodeMakeStruct){}
SLATE_END_ARGS()
void Construct(const FArguments& InArgs, UK2Node_MakeStruct* InNode);
/** Callback for the pin for whether the pin should display as enabled */
bool IsPinEnabled(FOptionalPinFromProperty* InPropertyEntry) const;
// SGraphNode interface
virtual TSharedPtr<SGraphPin> CreatePinWidget(UEdGraphPin* Pin) const override;
virtual void CreatePinWidgets() override;
// End of SGraphNode interface
};