62 lines
1.9 KiB
C++
62 lines
1.9 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Internationalization/Text.h"
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#include "KismetNodes/SGraphNodeK2Base.h"
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#include "Templates/SharedPointer.h"
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#include "Widgets/DeclarativeSyntaxSupport.h"
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class SGraphPin;
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class UEdGraphPin;
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class UK2Node_MakeStruct;
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struct FOptionalPinFromProperty;
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struct FOptionalPinOverrideState
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{
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/** Display text to display for this item in the selection widget */
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FText DisplayText;
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/** Tooltip to display for this item on both the node and in the selection widget */
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FText TooltipText;
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/** TRUE if this option will enable the override */
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bool bIsOverrideEnabled;
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/** TRUE if this option will make the value visible/editable*/
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bool bIsValuePinVisible;
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/** TRUE if the override value can be edited */
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bool bIsOverridePinVisible;
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FOptionalPinOverrideState(FText InDisplayText, FText InTooltipText, bool bInIsOverridePinVisible, bool bInIsOverrideEnabled, bool bInIsValuePinVisible)
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: DisplayText(InDisplayText)
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, TooltipText(InTooltipText)
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, bIsOverrideEnabled(bInIsOverrideEnabled)
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, bIsValuePinVisible(bInIsValuePinVisible)
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, bIsOverridePinVisible(bInIsOverridePinVisible)
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{}
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bool operator== (const FOptionalPinOverrideState& InOther) const
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{
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return bIsOverrideEnabled == InOther.bIsOverrideEnabled && bIsValuePinVisible == InOther.bIsValuePinVisible && bIsOverridePinVisible == InOther.bIsOverridePinVisible;
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}
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};
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class SGraphNodeMakeStruct : public SGraphNodeK2Base
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{
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public:
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SLATE_BEGIN_ARGS(SGraphNodeMakeStruct){}
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SLATE_END_ARGS()
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void Construct(const FArguments& InArgs, UK2Node_MakeStruct* InNode);
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/** Callback for the pin for whether the pin should display as enabled */
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bool IsPinEnabled(FOptionalPinFromProperty* InPropertyEntry) const;
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// SGraphNode interface
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virtual TSharedPtr<SGraphPin> CreatePinWidget(UEdGraphPin* Pin) const override;
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virtual void CreatePinWidgets() override;
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// End of SGraphNode interface
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};
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