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UnrealEngine/Engine/Source/Editor/GraphEditor/Private/KismetNodes/SGraphNodeK2Sequence.h
2025-05-18 13:04:45 +08:00

29 lines
726 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Input/Reply.h"
#include "KismetNodes/SGraphNodeK2Base.h"
#include "Layout/Visibility.h"
#include "Templates/SharedPointer.h"
#include "Widgets/DeclarativeSyntaxSupport.h"
class SVerticalBox;
class UK2Node;
class SGraphNodeK2Sequence : public SGraphNodeK2Base
{
public:
SLATE_BEGIN_ARGS(SGraphNodeK2Sequence){}
SLATE_END_ARGS()
void Construct( const FArguments& InArgs, UK2Node* InNode );
protected:
// SGraphNode interface
virtual void CreateOutputSideAddButton(TSharedPtr<SVerticalBox> OutputBox) override;
virtual FReply OnAddPin() override;
virtual EVisibility IsAddPinButtonVisible() const override;
// End of SGraphNode interface
};