Files
UnrealEngine/Engine/Source/Editor/GraphEditor/Private/DragNode.h
2025-05-18 13:04:45 +08:00

59 lines
1.8 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Containers/Array.h"
#include "Containers/UnrealString.h"
#include "GraphEditorDragDropAction.h"
#include "Input/DragAndDrop.h"
#include "Input/Reply.h"
#include "Math/Vector2D.h"
#include "Templates/SharedPointer.h"
class SGraphNode;
class SGraphPanel;
class SWidget;
class UEdGraph;
class UEdGraphNode;
class GRAPHEDITOR_API FDragNode : public FGraphEditorDragDropAction
{
public:
DRAG_DROP_OPERATOR_TYPE(FDragNode, FGraphEditorDragDropAction)
static TSharedRef<FDragNode> New(const TSharedRef<SGraphPanel>& InGraphPanel, const TSharedRef<SGraphNode>& InDraggedNode);
static TSharedRef<FDragNode> New(const TSharedRef<SGraphPanel>& InGraphPanel, const TArray< TSharedRef<SGraphNode> >& InDraggedNodes);
// FGraphEditorDragDropAction interface
virtual void HoverTargetChanged() override;
virtual FReply DroppedOnNode(const FVector2f& ScreenPosition, const FVector2f& GraphPosition) override;
virtual FReply DroppedOnPanel( const TSharedRef< SWidget >& Panel, const FVector2f& ScreenPosition, const FVector2f& GraphPosition, UEdGraph& Graph) override;
//virtual void OnDragBegin( const TSharedRef<class SGraphPin>& InPin) override;
virtual void OnDragged (const class FDragDropEvent& DragDropEvent ) override;
// End of FGraphEditorDragDropAction interface
const TArray< TSharedRef<SGraphNode> > & GetNodes() const;
virtual bool IsValidOperation() const;
protected:
typedef FGraphEditorDragDropAction Super;
UEdGraphNode* GetGraphNodeForSGraphNode(TSharedRef<SGraphNode>& SNode);
protected:
/** graph panel */
TSharedPtr<SGraphPanel> GraphPanel;
/** our dragged nodes*/
TArray< TSharedRef<SGraphNode> > DraggedNodes;
/** Offset information for the decorator widget */
FVector2f DecoratorAdjust;
/** if we can drop our node here*/
bool bValidOperation;
};