65 lines
1.2 KiB
C#
65 lines
1.2 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class GraphEditor : ModuleRules
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{
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public GraphEditor(ReadOnlyTargetRules Target) : base(Target)
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{
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// Enable truncation warnings in this module
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CppCompileWarningSettings.UnsafeTypeCastWarningLevel = WarningLevel.Warning;
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PublicIncludePathModuleNames.AddRange(
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new string[] {
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"ClassViewer",
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"StructViewer",
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"MaterialEditor"
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}
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);
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"AppFramework",
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"Core",
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"CoreUObject",
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"Engine",
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"InputCore",
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"Slate",
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"SlateCore",
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"EditorWidgets",
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"EditorFramework",
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"UnrealEd",
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"AssetRegistry",
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"Kismet",
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"KismetCompiler",
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"KismetWidgets",
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"BlueprintGraph",
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"Documentation",
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"Persona",
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"PropertyEditor",
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"RenderCore",
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"RHI",
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"ToolMenus",
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"ToolWidgets",
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}
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);
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DynamicallyLoadedModuleNames.AddRange(
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new string[] {
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"ContentBrowser",
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"ClassViewer",
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"StructViewer",
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}
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);
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// Circular references that need to be cleaned up
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CircularlyReferencedDependentModules.AddRange(
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[
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"Kismet",
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"Persona",
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]
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);
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}
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}
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