Files
UnrealEngine/Engine/Source/Editor/GraphEditor/GraphEditor.Build.cs
2025-05-18 13:04:45 +08:00

65 lines
1.2 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class GraphEditor : ModuleRules
{
public GraphEditor(ReadOnlyTargetRules Target) : base(Target)
{
// Enable truncation warnings in this module
CppCompileWarningSettings.UnsafeTypeCastWarningLevel = WarningLevel.Warning;
PublicIncludePathModuleNames.AddRange(
new string[] {
"ClassViewer",
"StructViewer",
"MaterialEditor"
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"AppFramework",
"Core",
"CoreUObject",
"Engine",
"InputCore",
"Slate",
"SlateCore",
"EditorWidgets",
"EditorFramework",
"UnrealEd",
"AssetRegistry",
"Kismet",
"KismetCompiler",
"KismetWidgets",
"BlueprintGraph",
"Documentation",
"Persona",
"PropertyEditor",
"RenderCore",
"RHI",
"ToolMenus",
"ToolWidgets",
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[] {
"ContentBrowser",
"ClassViewer",
"StructViewer",
}
);
// Circular references that need to be cleaned up
CircularlyReferencedDependentModules.AddRange(
[
"Kismet",
"Persona",
]
);
}
}