36 lines
1010 B
C++
36 lines
1010 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "Layout/Visibility.h"
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#include "Input/Reply.h"
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#include "Widgets/SWidget.h"
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#include "Toolkits/IToolkitHost.h"
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#include "Toolkits/BaseToolkit.h"
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class FGameplayDebuggerToolkit : public FModeToolkit
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{
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public:
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FGameplayDebuggerToolkit(class FEdMode* InOwningMode);
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// IToolkit interface
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virtual FText GetBaseToolkitName() const override;
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virtual FName GetToolkitFName() const override;
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virtual class FEdMode* GetEditorMode() const override { return DebuggerEdMode; }
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virtual TSharedPtr<class SWidget> GetInlineContent() const override { return MyWidget; }
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// End of IToolkit interface
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// FModeToolkit interface
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virtual void Init(const TSharedPtr<class IToolkitHost>& InitToolkitHost) override;
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// End of FModeToolkit interface
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private:
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class FEdMode* DebuggerEdMode;
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TSharedPtr<class SWidget> MyWidget;
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EVisibility GetScreenMessageWarningVisibility() const;
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FReply OnClickedDisableTool();
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};
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