Files
UnrealEngine/Engine/Source/Editor/GameplayDebugger/Private/GameplayDebuggerExtensionConfigCustomization.cpp
2025-05-18 13:04:45 +08:00

76 lines
2.8 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "GameplayDebuggerExtensionConfigCustomization.h"
#include "UObject/UnrealType.h"
#include "Widgets/DeclarativeSyntaxSupport.h"
#include "Application/SlateWindowHelper.h"
#include "Widgets/Text/STextBlock.h"
#include "DetailWidgetRow.h"
#include "IDetailChildrenBuilder.h"
#include "DetailLayoutBuilder.h"
#include "GameplayDebuggerConfig.h"
#define LOCTEXT_NAMESPACE "GameplayDebuggerConfig"
void FGameplayDebuggerExtensionConfigCustomization::CustomizeHeader(TSharedRef<class IPropertyHandle> StructPropertyHandle, class FDetailWidgetRow& HeaderRow, IPropertyTypeCustomizationUtils& StructCustomizationUtils)
{
ExtensionNameProp = StructPropertyHandle->GetChildHandle(GET_MEMBER_NAME_CHECKED(FGameplayDebuggerExtensionConfig, ExtensionName));
UseExtensionProp = StructPropertyHandle->GetChildHandle(GET_MEMBER_NAME_CHECKED(FGameplayDebuggerExtensionConfig, UseExtension));
FSimpleDelegate RefreshHeaderDelegate = FSimpleDelegate::CreateSP(this, &FGameplayDebuggerExtensionConfigCustomization::OnChildValueChanged);
StructPropertyHandle->SetOnChildPropertyValueChanged(RefreshHeaderDelegate);
OnChildValueChanged();
HeaderRow.NameContent()
[
StructPropertyHandle->CreatePropertyNameWidget()
]
.ValueContent().VAlign(VAlign_Center).MinDesiredWidth(300.0f)
[
SNew(STextBlock)
.Text(this, &FGameplayDebuggerExtensionConfigCustomization::GetHeaderDesc)
.Font(IDetailLayoutBuilder::GetDetailFont())
];
};
void FGameplayDebuggerExtensionConfigCustomization::CustomizeChildren(TSharedRef<class IPropertyHandle> StructPropertyHandle, class IDetailChildrenBuilder& StructBuilder, IPropertyTypeCustomizationUtils& StructCustomizationUtils)
{
uint32 NumChildProps = 0;
StructPropertyHandle->GetNumChildren(NumChildProps);
for (uint32 Idx = 0; Idx < NumChildProps; Idx++)
{
TSharedPtr<IPropertyHandle> PropHandle = StructPropertyHandle->GetChildHandle(Idx);
if (PropHandle->GetProperty() && PropHandle->GetProperty()->GetFName() == GET_MEMBER_NAME_CHECKED(FGameplayDebuggerExtensionConfig, ExtensionName))
{
continue;
}
StructBuilder.AddProperty(PropHandle.ToSharedRef());
}
};
void FGameplayDebuggerExtensionConfigCustomization::OnChildValueChanged()
{
FString ExtensionNameValue;
if (ExtensionNameProp.IsValid())
{
ExtensionNameProp->GetValue(ExtensionNameValue);
}
uint8 UseExtensionValue = 0;
if (UseExtensionProp.IsValid())
{
UseExtensionProp->GetValue(UseExtensionValue);
}
CachedHeader = FText::FromString(FString::Printf(TEXT("%s %s"),
ExtensionNameValue.Len() ? *ExtensionNameValue : TEXT("??"),
(UseExtensionValue == (uint8)EGameplayDebuggerOverrideMode::UseDefault) ? TEXT("") :
(UseExtensionValue == (uint8)EGameplayDebuggerOverrideMode::Enable) ? TEXT("is enabled") : TEXT("is disabled")
));
}
#undef LOCTEXT_NAMESPACE