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UnrealEngine/Engine/Source/Editor/GameProjectGeneration/Private/SGetSuggestedIDEWidget.h
2025-05-18 13:04:45 +08:00

73 lines
2.0 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Containers/UnrealString.h"
#include "Input/Reply.h"
#include "Layout/Visibility.h"
#include "Misc/Attribute.h"
#include "Templates/SharedPointer.h"
#include "Widgets/DeclarativeSyntaxSupport.h"
#include "Widgets/SCompoundWidget.h"
class SWidget;
/**
* Either a button to directly install or a hyperlink to a website to download the suggested IDE for the platform.
* Only visible when no compiler is available.
*/
class SGetSuggestedIDEWidget : public SCompoundWidget
{
public:
SLATE_BEGIN_ARGS(SGetSuggestedIDEWidget)
{}
SLATE_ATTRIBUTE(EVisibility, VisibilityOverride)
SLATE_END_ARGS()
/** Constructs this widget with InArgs */
void Construct(const FArguments& InArgs);
private:
/** Creates the appropriate widget to display for the platform */
TSharedRef<SWidget> CreateGetSuggestedIDEWidget();
/** Gets the visibility of the global error label IDE Link */
EVisibility GetVisibility() const;
/** Handler for when the error label IDE hyperlink was clicked */
FReply OnDownloadIDEClicked(FString URL);
/** Handler for when the install IDE button was clicked */
FReply OnInstallIDEClicked();
/** Handler for when the suggested IDE installer has finished downloading */
static void OnIDEInstallerDownloadComplete(bool bWasSuccessful);
private:
/** Handle to the notification displayed when downloading an IDE installer */
static TSharedPtr<class SNotificationItem> IDEDownloadNotification;
};
/**
* A button to disable requiring an IDE to be install
* Only visible on platforms that dont require an IDE to compile code and when no IDE is available
*/
class SGetDisableIDEWidget : public SCompoundWidget
{
public:
SLATE_BEGIN_ARGS(SGetDisableIDEWidget) {}
SLATE_END_ARGS()
/** Constructs this widget with InArgs */
void Construct(const FArguments& InArgs);
private:
/** Creates the appropriate widget to display for the platform */
TSharedRef<SWidget> CreateGetDisableIDEWidget();
/** Handler for when the disable button is clicked */
FReply OnDisableIDEClicked();
};