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UnrealEngine/Engine/Source/Editor/GameProjectGeneration/Classes/DefaultTemplateProjectDefs.h
2025-05-18 13:04:45 +08:00

27 lines
850 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Containers/Array.h"
#include "Containers/UnrealString.h"
#include "CoreMinimal.h"
#include "TemplateProjectDefs.h"
#include "UObject/ObjectMacros.h"
#include "UObject/UObjectGlobals.h"
#include "DefaultTemplateProjectDefs.generated.h"
class UObject;
UCLASS()
class GAMEPROJECTGENERATION_API UDefaultTemplateProjectDefs : public UTemplateProjectDefs
{
GENERATED_UCLASS_BODY()
virtual bool GeneratesCode(const FString& ProjectTemplatePath) const override;
virtual bool IsClassRename(const FString& DestFilename, const FString& SrcFilename, const FString& FileExtension) const override;
virtual void AddConfigValues(TArray<FTemplateConfigValue>& ConfigValuesToSet, const FString& TemplateName, const FString& ProjectName, bool bShouldGenerateCode) const override;
};