27 lines
850 B
C++
27 lines
850 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Containers/Array.h"
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#include "Containers/UnrealString.h"
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#include "CoreMinimal.h"
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#include "TemplateProjectDefs.h"
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#include "UObject/ObjectMacros.h"
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#include "UObject/UObjectGlobals.h"
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#include "DefaultTemplateProjectDefs.generated.h"
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class UObject;
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UCLASS()
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class GAMEPROJECTGENERATION_API UDefaultTemplateProjectDefs : public UTemplateProjectDefs
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{
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GENERATED_UCLASS_BODY()
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virtual bool GeneratesCode(const FString& ProjectTemplatePath) const override;
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virtual bool IsClassRename(const FString& DestFilename, const FString& SrcFilename, const FString& FileExtension) const override;
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virtual void AddConfigValues(TArray<FTemplateConfigValue>& ConfigValuesToSet, const FString& TemplateName, const FString& ProjectName, bool bShouldGenerateCode) const override;
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};
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