35 lines
1.1 KiB
C++
35 lines
1.1 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "Modules/ModuleInterface.h"
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#include "Templates/SharedPointer.h"
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#include "Toolkits/AssetEditorToolkit.h"
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#include "Toolkits/IToolkit.h"
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#include "UObject/NameTypes.h"
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class IFontEditor;
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class IFontFaceEditor;
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class IToolkitHost;
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class UFont;
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class UFontFace;
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extern const FName FontEditorAppIdentifier;
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/*-----------------------------------------------------------------------------
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IFontEditorModule
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-----------------------------------------------------------------------------*/
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class IFontEditorModule : public IModuleInterface,
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public IHasMenuExtensibility, public IHasToolBarExtensibility
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{
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public:
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/** Creates a new Font editor */
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virtual TSharedRef<IFontEditor> CreateFontEditor( const EToolkitMode::Type Mode, const TSharedPtr< IToolkitHost >& InitToolkitHost, UFont* Font ) = 0;
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/** Creates a new Font Face editor */
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virtual TSharedRef<IFontFaceEditor> CreateFontFaceEditor( const EToolkitMode::Type Mode, const TSharedPtr< IToolkitHost >& InitToolkitHost, UFontFace* FontFace ) = 0;
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};
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