30 lines
861 B
C++
30 lines
861 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
#pragma once
|
|
|
|
#include "EditorSubsystem.h"
|
|
#include "Engine/World.h"
|
|
#include "FoliageEditorSubsystem.generated.h"
|
|
|
|
class ULevel;
|
|
class AActor;
|
|
|
|
UCLASS()
|
|
class UFoliageEditorSubsystem : public UEditorSubsystem
|
|
{
|
|
GENERATED_BODY()
|
|
|
|
UFoliageEditorSubsystem();
|
|
public:
|
|
virtual void Initialize(FSubsystemCollectionBase& Collection) override;
|
|
virtual void Deinitialize() override;
|
|
|
|
private:
|
|
void OnActorMoved(AActor* InActor);
|
|
void OnActorOuterChanged(AActor* InActor, UObject* OldOuter);
|
|
void OnActorDeleted(AActor* InActor);
|
|
void OnPostApplyLevelOffset(ULevel* InLevel, UWorld* InWorld, const FVector& InOffset, bool bWorldShift);
|
|
void OnPostApplyLevelTransform(ULevel* InLevel, const FTransform& InTransform);
|
|
void OnPostWorldInitialization(UWorld* InWorld, const UWorld::InitializationValues IVS);
|
|
};
|