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UnrealEngine/Engine/Source/Editor/FoliageEdit/Public/FoliageEditorSubsystem.h
2025-05-18 13:04:45 +08:00

30 lines
861 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "EditorSubsystem.h"
#include "Engine/World.h"
#include "FoliageEditorSubsystem.generated.h"
class ULevel;
class AActor;
UCLASS()
class UFoliageEditorSubsystem : public UEditorSubsystem
{
GENERATED_BODY()
UFoliageEditorSubsystem();
public:
virtual void Initialize(FSubsystemCollectionBase& Collection) override;
virtual void Deinitialize() override;
private:
void OnActorMoved(AActor* InActor);
void OnActorOuterChanged(AActor* InActor, UObject* OldOuter);
void OnActorDeleted(AActor* InActor);
void OnPostApplyLevelOffset(ULevel* InLevel, UWorld* InWorld, const FVector& InOffset, bool bWorldShift);
void OnPostApplyLevelTransform(ULevel* InLevel, const FTransform& InTransform);
void OnPostWorldInitialization(UWorld* InWorld, const UWorld::InitializationValues IVS);
};