28 lines
683 B
C++
28 lines
683 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
#pragma once
|
|
|
|
#include "CoreMinimal.h"
|
|
#include "Modules/ModuleInterface.h"
|
|
#include "UObject/NameTypes.h"
|
|
|
|
extern const FName FoliageEditAppIdentifier;
|
|
|
|
class ULevel;
|
|
|
|
/**
|
|
* Foliage Edit mode module interface
|
|
*/
|
|
class IFoliageEditModule : public IModuleInterface
|
|
{
|
|
public:
|
|
|
|
#if WITH_EDITOR
|
|
/** Move the selected foliage to the specified level */
|
|
virtual void MoveSelectedFoliageToLevel(ULevel* InTargetLevel) = 0;
|
|
/** Notifies us that the foliage has been externally changed and needs refreshing. */
|
|
virtual void UpdateMeshList() = 0;
|
|
virtual bool CanMoveSelectedFoliageToLevel(ULevel* InTargetLevel) const = 0;
|
|
#endif
|
|
};
|