Files
UnrealEngine/Engine/Source/Editor/FoliageEdit/Private/ProceduralFoliageComponentDetails.h
2025-05-18 13:04:45 +08:00

35 lines
1.0 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Containers/Array.h"
#include "IDetailCustomization.h"
#include "Input/Reply.h"
#include "Internationalization/Text.h"
#include "Templates/SharedPointer.h"
#include "UObject/WeakObjectPtrTemplates.h"
class IDetailLayoutBuilder;
class FProceduralFoliageComponentDetails : public IDetailCustomization
{
public:
virtual ~FProceduralFoliageComponentDetails(){};
/** Makes a new instance of this detail layout class for a specific detail view requesting it */
static TSharedRef<IDetailCustomization> MakeInstance();
/** IDetailCustomization interface */
virtual void CustomizeDetails( IDetailLayoutBuilder& DetailBuilder );
private:
FReply OnResimulateClicked();
FReply OnLoadUnloadedAreas();
bool IsResimulateEnabled() const;
bool IsResimulateEnabledWithReason(FText& OutReason) const;
FText GetResimulateTooltipText() const;
bool HasUnloadedAreas() const;
private:
TArray< TWeakObjectPtr<class UProceduralFoliageComponent> > SelectedComponents;
};