35 lines
1.0 KiB
C++
35 lines
1.0 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Containers/Array.h"
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#include "IDetailCustomization.h"
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#include "Input/Reply.h"
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#include "Internationalization/Text.h"
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#include "Templates/SharedPointer.h"
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#include "UObject/WeakObjectPtrTemplates.h"
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class IDetailLayoutBuilder;
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class FProceduralFoliageComponentDetails : public IDetailCustomization
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{
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public:
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virtual ~FProceduralFoliageComponentDetails(){};
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/** Makes a new instance of this detail layout class for a specific detail view requesting it */
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static TSharedRef<IDetailCustomization> MakeInstance();
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/** IDetailCustomization interface */
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virtual void CustomizeDetails( IDetailLayoutBuilder& DetailBuilder );
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private:
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FReply OnResimulateClicked();
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FReply OnLoadUnloadedAreas();
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bool IsResimulateEnabled() const;
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bool IsResimulateEnabledWithReason(FText& OutReason) const;
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FText GetResimulateTooltipText() const;
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bool HasUnloadedAreas() const;
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private:
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TArray< TWeakObjectPtr<class UProceduralFoliageComponent> > SelectedComponents;
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};
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