42 lines
1.2 KiB
C++
42 lines
1.2 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Framework/Commands/Commands.h"
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#include "Internationalization/Internationalization.h"
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#include "Styling/AppStyle.h"
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#include "Templates/SharedPointer.h"
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#include "UObject/NameTypes.h"
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class FUICommandInfo;
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/**
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* Foliage Mode Palette Actions
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*/
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class FFoliagePaletteCommands : public TCommands < FFoliagePaletteCommands >
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{
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public:
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FFoliagePaletteCommands() : TCommands<FFoliagePaletteCommands>
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(
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"FoliagePalette", // Context name for fast lookup
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NSLOCTEXT("Contexts", "FoliagePalette", "Foliage Palette"), // Localized context name for displaying
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"FoliageEditMode", // Parent
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FAppStyle::GetAppStyleSetName() // Icon Style Set
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)
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{
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}
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/** Initialize commands */
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virtual void RegisterCommands() override;
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/** Foliage Palette Commands */
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TSharedPtr< FUICommandInfo > ActivateFoliageType;
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TSharedPtr< FUICommandInfo > DeactivateFoliageType;
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TSharedPtr< FUICommandInfo > RemoveFoliageType;
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TSharedPtr< FUICommandInfo > ShowFoliageTypeInCB;
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TSharedPtr< FUICommandInfo > SelectAllInstances;
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TSharedPtr< FUICommandInfo > DeselectAllInstances;
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TSharedPtr< FUICommandInfo > SelectInvalidInstances;
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};
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