45 lines
1.4 KiB
C++
45 lines
1.4 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Containers/Array.h"
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#include "EdMode.h"
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#include "Internationalization/Text.h"
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#include "Templates/SharedPointer.h"
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#include "Toolkits/BaseToolkit.h"
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#include "UObject/NameTypes.h"
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/**
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* Public interface to Foliage Edit mode.
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*/
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class FFoliageEdModeToolkit : public FModeToolkit
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{
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public:
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/** Initializes the foliage mode toolkit */
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virtual void Init(const TSharedPtr< class IToolkitHost >& InitToolkitHost) override;
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/** IToolkit interface */
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virtual FName GetToolkitFName() const override;
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virtual FText GetBaseToolkitName() const override;
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virtual class FEdMode* GetEditorMode() const override;
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virtual TSharedPtr<class SWidget> GetInlineContent() const override;
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/** Mode Toolbar Palettes **/
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virtual void GetToolPaletteNames(TArray<FName>& InPaletteName) const;
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virtual FText GetToolPaletteDisplayName(FName PaletteName) const;
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virtual void BuildToolPalette(FName PaletteName, class FToolBarBuilder& ToolbarBuilder);
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/** Modes Panel Header Information **/
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virtual FText GetActiveToolDisplayName() const;
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virtual FText GetActiveToolMessage() const;
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virtual void OnToolPaletteChanged(FName PaletteName) override;
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void RefreshFullList();
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void NotifyFoliageTypeMeshChanged(class UFoliageType* FoliageType);
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void ReflectSelectionInPalette();
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private:
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TSharedPtr< class SFoliageEdit > FoliageEdWidget;
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};
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