30 lines
851 B
C++
30 lines
851 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "ActorFactories/ActorFactoryBoxVolume.h"
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#include "Math/Transform.h"
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#include "UObject/ObjectMacros.h"
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#include "UObject/UObjectGlobals.h"
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#include "ActorFactoryProceduralFoliage.generated.h"
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class AActor;
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class FText;
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class UObject;
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struct FAssetData;
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UCLASS(MinimalAPI, config=Editor)
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class UActorFactoryProceduralFoliage : public UActorFactoryBoxVolume
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{
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GENERATED_UCLASS_BODY()
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//~ Begin UActorFactory Interface
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virtual bool PreSpawnActor(UObject* Asset, FTransform& InOutLocation);
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virtual bool CanCreateActorFrom( const FAssetData& AssetData, FText& OutErrorMsg ) override;
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virtual void PostSpawnActor( UObject* Asset, AActor* NewActor) override;
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virtual UObject* GetAssetFromActorInstance(AActor* ActorInstance) override;
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//~ End UActorFactory Interface
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};
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