76 lines
2.4 KiB
C++
76 lines
2.4 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "EnvironmentLightingModule.h"
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#include "Delegates/Delegate.h"
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#include "Framework/Application/SlateApplication.h"
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#include "Framework/Docking/TabManager.h"
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#include "ISettingsModule.h"
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#include "Internationalization/Internationalization.h"
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#include "Modules/ModuleManager.h"
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#include "SEnvironmentLightingViewer.h"
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#include "Styling/AppStyle.h"
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#include "Textures/SlateIcon.h"
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#include "UObject/NameTypes.h"
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#include "Widgets/DeclarativeSyntaxSupport.h"
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#include "Widgets/Docking/SDockTab.h"
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#include "WorkspaceMenuStructure.h"
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#include "WorkspaceMenuStructureModule.h"
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#define LOCTEXT_NAMESPACE "EnvironmentLightingViewer"
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IMPLEMENT_MODULE(FEnvironmentLightingViewerModule, EnvironmentLightingViewer);
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namespace EnvironmentLightingViewerModule
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{
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static const FName EnvironmentLightingViewerApp = FName("EnvironmentLightingViewerApp");
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}
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TSharedRef<SDockTab> CreateEnvLightTab(const FSpawnTabArgs& Args)
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{
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return SNew(SDockTab)
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.TabRole(ETabRole::NomadTab)
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[
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SNew(SEnvironmentLightingViewer)
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];
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}
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void FEnvironmentLightingViewerModule::StartupModule()
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{
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FGlobalTabmanager::Get()->RegisterNomadTabSpawner(EnvironmentLightingViewerModule::EnvironmentLightingViewerApp, FOnSpawnTab::CreateStatic(&CreateEnvLightTab))//TODO picker tab
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.SetDisplayName(NSLOCTEXT("EnvironmentLightingViewerApp", "TabTitle", "EnvironmentLighting Viewer"))
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.SetTooltipText(NSLOCTEXT("EnvironmentLightingViewerApp", "TooltipText", "Environment lighting window."))
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.SetGroup(WorkspaceMenu::GetMenuStructure().GetDeveloperToolsDebugCategory())
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.SetIcon(FSlateIcon(FAppStyle::GetAppStyleSetName(), "ClassViewer.TabIcon"));
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// TODO setting module ISettingsModule* SettingsModule = FModuleManager::GetModulePtr<ISettingsModule>("Settings");
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}
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void FEnvironmentLightingViewerModule::ShutdownModule()
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{
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if (FSlateApplication::IsInitialized())
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{
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FGlobalTabmanager::Get()->UnregisterNomadTabSpawner(EnvironmentLightingViewerModule::EnvironmentLightingViewerApp);
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}
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// Unregister the setting
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ISettingsModule* SettingsModule = FModuleManager::GetModulePtr<ISettingsModule>("Settings");
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if (SettingsModule)
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{
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SettingsModule->UnregisterSettings("Project", "Editor", "EnvironmentLightingViewer");
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}
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}
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TSharedRef<SWidget> FEnvironmentLightingViewerModule::CreateEnvironmentLightingViewer()
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{
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return SNew(SEnvironmentLightingViewer);
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}
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#undef LOCTEXT_NAMESPACE
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