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UnrealEngine/Engine/Source/Editor/EditorWidgets/Public/SMetaDataView.h
2025-05-18 13:04:45 +08:00

40 lines
1.1 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Containers/Array.h"
#include "Containers/Map.h"
#include "CoreMinimal.h"
#include "Templates/SharedPointer.h"
#include "Templates/TypeHash.h"
#include "Widgets/DeclarativeSyntaxSupport.h"
#include "Widgets/SCompoundWidget.h"
class FName;
class FString;
class ITableRow;
class STableViewBase;
struct FMetaDataLine;
/**
* The widget to display metadata as a table of tag/value rows
*/
class EDITORWIDGETS_API SMetaDataView : public SCompoundWidget
{
public:
SLATE_BEGIN_ARGS(SMetaDataView) {}
SLATE_END_ARGS()
/**
* Construct this widget. Called by the SNew() Slate macro.
*
* @param InArgs Declaration used by the SNew() macro to construct this widget
* @param InMetaData The metadata tags/values to display in the table view widget
*/
void Construct(const FArguments& InArgs, const TMap<FName, FString>& InMetadata);
private:
TArray< TSharedPtr< FMetaDataLine > > MetaDataLines;
TSharedRef< ITableRow > OnGenerateRow(const TSharedPtr< FMetaDataLine > Item, const TSharedRef< STableViewBase >& OwnerTable);
};