55 lines
1.9 KiB
C++
55 lines
1.9 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Containers/Array.h"
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#include "Containers/UnrealString.h"
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#include "EditorWidgetsStyle.h"
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#include "Framework/Text/SyntaxHighlighterTextLayoutMarshaller.h"
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#include "Framework/Text/SyntaxTokenizer.h"
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#include "Styling/ISlateStyle.h"
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#include "Styling/SlateTypes.h"
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#include "Templates/SharedPointer.h"
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class FTextLayout;
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/**
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* Get/set the raw text to/from a text layout, and also inject syntax highlighting for our rich-text markup
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*/
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class FTemplateStringSyntaxHighlighterMarshaller : public FSyntaxHighlighterTextLayoutMarshaller
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{
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public:
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struct FSyntaxTextStyle
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{
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FSyntaxTextStyle()
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: NormalTextStyle(FEditorWidgetsStyle::Get().GetWidgetStyle<FTextBlockStyle>("SyntaxHighlight.Template.Normal"))
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, ArgumentTextStyle(FEditorWidgetsStyle::Get().GetWidgetStyle<FTextBlockStyle>("SyntaxHighlight.Template.Argument"))
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{
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}
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FSyntaxTextStyle(const FTextBlockStyle& InNormalTextStyle, const FTextBlockStyle& InArgumentTextStyle)
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: NormalTextStyle(InNormalTextStyle)
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, ArgumentTextStyle(InArgumentTextStyle)
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{
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}
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FTextBlockStyle NormalTextStyle;
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FTextBlockStyle ArgumentTextStyle;
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};
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static TSharedRef<FTemplateStringSyntaxHighlighterMarshaller> Create(const FSyntaxTextStyle& InSyntaxTextStyle);
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virtual ~FTemplateStringSyntaxHighlighterMarshaller() override = default;
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protected:
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// Allows MakeShared with private constructor
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friend class SharedPointerInternals::TIntrusiveReferenceController<FTemplateStringSyntaxHighlighterMarshaller, ESPMode::ThreadSafe>;
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virtual void ParseTokens(const FString& SourceString, FTextLayout& TargetTextLayout, TArray<ISyntaxTokenizer::FTokenizedLine> TokenizedLines) override;
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FTemplateStringSyntaxHighlighterMarshaller(TSharedPtr<ISyntaxTokenizer> InTokenizer, const FSyntaxTextStyle& InSyntaxTextStyle);
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/** Styles used to display the text */
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FSyntaxTextStyle SyntaxTextStyle;
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};
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