Files
UnrealEngine/Engine/Source/Editor/EditorWidgets/Private/TemplateStringSyntaxHighlighterMarshaller.cpp
2025-05-18 13:04:45 +08:00

105 lines
3.5 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "TemplateStringSyntaxHighlighterMarshaller.h"
#include "Containers/StringFwd.h"
#include "Containers/StringView.h"
#include "Framework/Text/IRun.h"
#include "Framework/Text/ISlateRun.h"
#include "Framework/Text/SlateTextRun.h"
#include "Framework/Text/TextLayout.h"
#include "HAL/Platform.h"
#include "HAL/PlatformCrt.h"
#include "Templates/UnrealTemplate.h"
constexpr static const TCHAR* Operators[] = {
TEXT("{"),
TEXT("}")
};
TSharedRef<FTemplateStringSyntaxHighlighterMarshaller> FTemplateStringSyntaxHighlighterMarshaller::Create(const FSyntaxTextStyle& InSyntaxTextStyle)
{
TArray<FSyntaxTokenizer::FRule> TokenizerRules;
// operators
for(const TCHAR* Operator : Operators)
{
TokenizerRules.Emplace(FSyntaxTokenizer::FRule(Operator));
}
return MakeShared<FTemplateStringSyntaxHighlighterMarshaller>(FSyntaxTokenizer::Create(TokenizerRules), InSyntaxTextStyle);
}
void FTemplateStringSyntaxHighlighterMarshaller::ParseTokens(const FString& SourceString, FTextLayout& TargetTextLayout, TArray<ISyntaxTokenizer::FTokenizedLine> TokenizedLines)
{
enum class EParseState : uint8
{
None,
LookingForArgument,
};
TArray<FTextLayout::FNewLineData> LinesToAdd;
LinesToAdd.Reserve(TokenizedLines.Num());
// Parse the tokens, generating the styled runs for each line
EParseState ParseState = EParseState::None;
for(const ISyntaxTokenizer::FTokenizedLine& TokenizedLine : TokenizedLines)
{
TSharedRef<FString> ModelString = MakeShared<FString>();
TArray<TSharedRef<IRun>> Runs;
for(const ISyntaxTokenizer::FToken& Token : TokenizedLine.Tokens)
{
const FStringView TokenText(*SourceString + Token.Range.BeginIndex, Token.Range.Len());
const FTextRange ModelRange(ModelString->Len(), ModelString->Len() + TokenText.Len());
ModelString->Append(TokenText);
FRunInfo RunInfo(TEXT("SyntaxHighlight.Template.Normal"));
FTextBlockStyle TextBlockStyle = SyntaxTextStyle.NormalTextStyle;
bool bHasMatchedSyntax = false;
if(Token.Type == ISyntaxTokenizer::ETokenType::Syntax)
{
if(ParseState == EParseState::None && TokenText == TEXT("{"))
{
RunInfo.Name = TEXT("SyntaxHighlight.Template.Argument");
TextBlockStyle = SyntaxTextStyle.ArgumentTextStyle;
ParseState = EParseState::LookingForArgument;
bHasMatchedSyntax = true;
}
else if(ParseState == EParseState::LookingForArgument && TokenText == TEXT("}"))
{
RunInfo.Name = TEXT("SyntaxHighlight.Template.Normal");
TextBlockStyle = SyntaxTextStyle.ArgumentTextStyle; // Closing brace should still use this style
ParseState = EParseState::None;
}
}
// It's possible that we fail to match a syntax token if we're in a state where it isn't parsed
// In this case, we treat it as a literal token
if(Token.Type == ISyntaxTokenizer::ETokenType::Literal || !bHasMatchedSyntax)
{
if(ParseState == EParseState::LookingForArgument)
{
RunInfo.Name = TEXT("SyntaxHighlight.Template.Argument");
TextBlockStyle = SyntaxTextStyle.ArgumentTextStyle;
}
}
TSharedRef< ISlateRun > Run = FSlateTextRun::Create(RunInfo, ModelString, TextBlockStyle, ModelRange);
Runs.Add(Run);
}
LinesToAdd.Emplace(MoveTemp(ModelString), MoveTemp(Runs));
}
TargetTextLayout.AddLines(LinesToAdd);
}
FTemplateStringSyntaxHighlighterMarshaller::FTemplateStringSyntaxHighlighterMarshaller(TSharedPtr< ISyntaxTokenizer > InTokenizer, const FSyntaxTextStyle& InSyntaxTextStyle)
: FSyntaxHighlighterTextLayoutMarshaller(MoveTemp(InTokenizer))
, SyntaxTextStyle(InSyntaxTextStyle)
{
}