32 lines
668 B
C#
32 lines
668 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class EditorWidgets : ModuleRules
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{
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public EditorWidgets(ReadOnlyTargetRules Target) : base(Target)
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{
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// Enable truncation warnings in this module
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CppCompileWarningSettings.UnsafeTypeCastWarningLevel = WarningLevel.Warning;
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PrivateIncludePathModuleNames.Add("AssetRegistry");
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PublicDependencyModuleNames.AddRange(
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new string[] {
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"Core",
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"Engine",
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"InputCore",
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"Slate",
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"SlateCore",
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"UnrealEd",
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"CoreUObject",
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"ToolWidgets",
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"EditorConfig",
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"AssetDefinition",
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}
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);
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DynamicallyLoadedModuleNames.Add("AssetRegistry");
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}
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}
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