Files
UnrealEngine/Engine/Source/Editor/EditorWidgets/EditorWidgets.Build.cs
2025-05-18 13:04:45 +08:00

32 lines
668 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class EditorWidgets : ModuleRules
{
public EditorWidgets(ReadOnlyTargetRules Target) : base(Target)
{
// Enable truncation warnings in this module
CppCompileWarningSettings.UnsafeTypeCastWarningLevel = WarningLevel.Warning;
PrivateIncludePathModuleNames.Add("AssetRegistry");
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
"Engine",
"InputCore",
"Slate",
"SlateCore",
"UnrealEd",
"CoreUObject",
"ToolWidgets",
"EditorConfig",
"AssetDefinition",
}
);
DynamicallyLoadedModuleNames.Add("AssetRegistry");
}
}