Files
UnrealEngine/Engine/Source/Editor/EditorSubsystem/EditorSubsystem.Build.cs
2025-05-18 13:04:45 +08:00

18 lines
385 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class EditorSubsystem : ModuleRules
{
public EditorSubsystem(ReadOnlyTargetRules Target)
: base(Target)
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Engine",
});
}
}