Files
UnrealEngine/Engine/Source/Editor/EditorStyle/Private/EditorStyleSet.cpp
2025-05-18 13:04:45 +08:00

36 lines
672 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "EditorStyleSet.h"
#include "Styling/CoreStyle.h"
#include "Styling/SlateStyleRegistry.h"
TSharedPtr< ISlateStyle > FEditorStyle::Instance = NULL;
void FEditorStyle::ResetToDefault()
{
SetStyle( FCoreStyle::Create("EditorStyle") );
}
void FEditorStyle::SetStyle( const TSharedRef< ISlateStyle >& NewStyle )
{
if( Instance != NewStyle )
{
if ( Instance.IsValid() )
{
FSlateStyleRegistry::UnRegisterSlateStyle( *Instance.Get() );
}
Instance = NewStyle;
if ( Instance.IsValid() )
{
FSlateStyleRegistry::RegisterSlateStyle( *Instance.Get() );
}
else
{
ResetToDefault();
}
}
}