36 lines
672 B
C++
36 lines
672 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "EditorStyleSet.h"
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#include "Styling/CoreStyle.h"
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#include "Styling/SlateStyleRegistry.h"
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TSharedPtr< ISlateStyle > FEditorStyle::Instance = NULL;
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void FEditorStyle::ResetToDefault()
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{
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SetStyle( FCoreStyle::Create("EditorStyle") );
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}
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void FEditorStyle::SetStyle( const TSharedRef< ISlateStyle >& NewStyle )
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{
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if( Instance != NewStyle )
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{
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if ( Instance.IsValid() )
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{
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FSlateStyleRegistry::UnRegisterSlateStyle( *Instance.Get() );
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}
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Instance = NewStyle;
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if ( Instance.IsValid() )
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{
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FSlateStyleRegistry::RegisterSlateStyle( *Instance.Get() );
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}
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else
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{
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ResetToDefault();
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}
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}
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}
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