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UnrealEngine/Engine/Source/Editor/EditorConfig/Public/EditorConfigBase.h
2025-05-18 13:04:45 +08:00

24 lines
713 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "UObject/Object.h"
#include "UObject/ObjectMacros.h"
#include "UObject/UObjectGlobals.h"
#include "EditorConfigBase.generated.h"
/** Inherit from this class to simplify saving and loading properties from editor configs. */
UCLASS()
class EDITORCONFIG_API UEditorConfigBase : public UObject
{
GENERATED_BODY()
public:
/** Load any properties of this class into properties marked with metadata tag "EditorConfig" from the class's EditorConfig */
bool LoadEditorConfig();
/** Save any properties of this class in properties marked with metadata tag "EditorConfig" into the class's EditorConfig. */
bool SaveEditorConfig() const;
};