24 lines
713 B
C++
24 lines
713 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "UObject/Object.h"
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#include "UObject/ObjectMacros.h"
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#include "UObject/UObjectGlobals.h"
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#include "EditorConfigBase.generated.h"
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/** Inherit from this class to simplify saving and loading properties from editor configs. */
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UCLASS()
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class EDITORCONFIG_API UEditorConfigBase : public UObject
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{
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GENERATED_BODY()
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public:
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/** Load any properties of this class into properties marked with metadata tag "EditorConfig" from the class's EditorConfig */
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bool LoadEditorConfig();
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/** Save any properties of this class in properties marked with metadata tag "EditorConfig" into the class's EditorConfig. */
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bool SaveEditorConfig() const;
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}; |