71 lines
2.3 KiB
C++
71 lines
2.3 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Containers/Set.h"
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#include "CoreMinimal.h"
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#include "Modules/ModuleInterface.h"
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#include "PropertyEditorDelegates.h"
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#include "UObject/NameTypes.h"
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class FDetailCustomizationsModule : public IModuleInterface
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{
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public:
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/**
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* Called right after the module DLL has been loaded and the module object has been created
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*/
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virtual void StartupModule() override;
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/**
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* Called before the module is unloaded, right before the module object is destroyed.
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*/
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virtual void ShutdownModule() override;
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/**
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* Override this to set whether your module is allowed to be unloaded on the fly
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*
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* @return Whether the module supports shutdown separate from the rest of the engine.
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*/
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virtual bool SupportsDynamicReloading() override
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{
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return true;
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}
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/**
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* Suppresses the DevelopmentStatus warnings for the given class or any derived versions of this class
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*/
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void DETAILCUSTOMIZATIONS_API RegisterDevelopmentStatusWarningSupression(FName ClassName);
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/**
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* Removes suppression of DevelopmentStatus warnings for the given class or any derived versions of this class
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*/
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void DETAILCUSTOMIZATIONS_API UnregisterDevelopmentStatusWarningSupression(FName ClassName);
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bool IsDevelopmentStatusWarningSupressed(const UClass* Class) const;
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private:
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void RegisterPropertyTypeCustomizations();
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void RegisterObjectCustomizations();
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void RegisterSectionMappings();
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/**
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* Registers a custom class
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*
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* @param ClassName The class name to register for property customization
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* @param DetailLayoutDelegate The delegate to call to get the custom detail layout instance
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*/
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void RegisterCustomClassLayout(FName ClassName, FOnGetDetailCustomizationInstance DetailLayoutDelegate );
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/**
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* Registers a custom struct
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*
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* @param StructName The name of the struct to register for property customization
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* @param StructLayoutDelegate The delegate to call to get the custom detail layout instance
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*/
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void RegisterCustomPropertyTypeLayout(FName PropertyTypeName, FOnGetPropertyTypeCustomizationInstance PropertyTypeLayoutDelegate );
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private:
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/** List of registered class that we must unregister when the module shuts down */
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TSet< FName > RegisteredClassNames;
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TSet< FName > RegisteredPropertyTypes;
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TSet< FName > SuppressedDevelopmentStatusWarnings;
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};
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