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UnrealEngine/Engine/Source/Editor/DetailCustomizations/Public/Customizations/VectorStructCustomization.h
2025-05-18 13:04:45 +08:00

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931 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Containers/Array.h"
#include "Customizations/MathStructCustomizations.h"
#include "Templates/SharedPointer.h"
class IPropertyHandle;
class IPropertyTypeCustomization;
/**
* Customizes FVector structs.
*/
class DETAILCUSTOMIZATIONS_API FVectorStructCustomization
: public FMathStructCustomization
{
public:
/** @return A new instance of this class */
static TSharedRef<IPropertyTypeCustomization> MakeInstance();
private:
/** IPropertyTypeCustomization interface */
virtual void CustomizeChildren(TSharedRef<IPropertyHandle> StructPropertyHandle, IDetailChildrenBuilder& StructBuilder, IPropertyTypeCustomizationUtils& StructCustomizationUtils) override;
/** FMathStructCustomization interface */
virtual void GetSortedChildren(TSharedRef<IPropertyHandle> StructPropertyHandle, TArray<TSharedRef<IPropertyHandle>>& OutChildren) override;
};