74 lines
2.4 KiB
C++
74 lines
2.4 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "IPropertyTypeCustomization.h"
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#include "Layout/Visibility.h"
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#include "Math/Vector2D.h"
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#include "PropertyHandle.h"
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#include "Templates/SharedPointer.h"
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class IPropertyHandle;
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class SErrorText;
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class DETAILCUSTOMIZATIONS_API FSlateBrushStructCustomization : public IPropertyTypeCustomization
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{
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public:
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static TSharedRef<IPropertyTypeCustomization> MakeInstance(bool bIncludePreview);
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FSlateBrushStructCustomization(bool bIncludePreview);
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/** IPropertyTypeCustomization interface */
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virtual void CustomizeHeader( TSharedRef<IPropertyHandle> StructPropertyHandle, class FDetailWidgetRow& HeaderRow, IPropertyTypeCustomizationUtils& StructCustomizationUtils ) override;
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virtual void CustomizeChildren( TSharedRef<IPropertyHandle> StructPropertyHandle, class IDetailChildrenBuilder& StructBuilder, IPropertyTypeCustomizationUtils& StructCustomizationUtils ) override;
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private:
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/**
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* Get the Slate Brush outline settings property row visibility
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*/
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EVisibility GetOutlineSettingsPropertyVisibility() const;
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/**
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* Get the Slate Brush tiling property row visibility
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*/
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EVisibility GetTilingPropertyVisibility() const;
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/**
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* Get the Slate Brush margin property row visibility
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*/
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EVisibility GetMarginPropertyVisibility() const;
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/** Callback for determining image size reset button visibility */
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bool IsImageSizeResetToDefaultVisible(TSharedPtr<IPropertyHandle> PropertyHandle) const;
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/** Callback for clicking the image size reset button */
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void OnImageSizeResetToDefault(TSharedPtr<IPropertyHandle> PropertyHandle) const;
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/** Gets the current default image size based on the current texture resource */
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FVector2f GetDefaultImageSize() const;
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/** Slate Brush DrawAs property */
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TSharedPtr<IPropertyHandle> DrawAsProperty;
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/** Slate Brush Image Size property */
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TSharedPtr<IPropertyHandle> ImageSizeProperty;
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/** Slate Brush Resource Object property */
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TSharedPtr<IPropertyHandle> ResourceObjectProperty;
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/** Slate Brush Resource Name property */
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TSharedPtr<IPropertyHandle> ResourceNameProperty;
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/** Slate Brush Image Type property */
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TSharedPtr<IPropertyHandle> ImageTypeProperty;
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/** Error text to display if the resource object is not valid*/
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TSharedPtr<SErrorText> ResourceErrorText;
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/** Should we show the preview portion of the customization? */
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bool bIncludePreview;
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};
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