41 lines
1.5 KiB
C++
41 lines
1.5 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Customizations/MathStructCustomizations.h"
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#include "Templates/SharedPointer.h"
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class FColorGradingVectorCustomization;
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class FDetailWidgetRow;
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class IDetailChildrenBuilder;
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class IPropertyHandle;
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class IPropertyTypeCustomization;
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class IPropertyTypeCustomizationUtils;
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/**
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* Customizes FVector4 structs.
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* We override Vector4 because the color grading controls are made with vector4
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*/
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class FVector4StructCustomization
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: public FMathStructCustomization
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{
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public:
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FVector4StructCustomization();
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~FVector4StructCustomization();
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/** @return A new instance of this class */
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static TSharedRef<IPropertyTypeCustomization> MakeInstance();
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//////////////////////////////////////////////////////////////////////////
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/** FMathStructCustomization interface */
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virtual void MakeHeaderRow(TSharedRef<IPropertyHandle>& StructPropertyHandle, FDetailWidgetRow& Row) override;
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virtual void CustomizeChildren(TSharedRef<IPropertyHandle> StructPropertyHandle, IDetailChildrenBuilder& StructBuilder, IPropertyTypeCustomizationUtils& StructCustomizationUtils) override;
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private:
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// We specialize the detail display of color grading vector property. The color grading mode is specified inside the metadata of the FProperty
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TSharedPtr<FColorGradingVectorCustomization> GetOrCreateColorGradingVectorCustomization(TSharedRef<IPropertyHandle>& StructPropertyHandle);
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TSharedPtr<FColorGradingVectorCustomization> ColorGradingVectorCustomization;
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};
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