64 lines
1.9 KiB
C++
64 lines
1.9 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "IPropertyTypeCustomization.h"
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#include "Internationalization/Text.h"
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#include "Styling/SlateColor.h"
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#include "Templates/SharedPointer.h"
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#include "Types/SlateEnums.h"
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class IPropertyHandle;
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class SEditableTextBox;
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/**
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* Implements a details view customization for the FTimespan structure.
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*/
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class FTimespanStructCustomization
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: public IPropertyTypeCustomization
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{
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public:
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/**
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* Creates an instance of this class.
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*
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* @return The new instance.
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*/
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static TSharedRef<IPropertyTypeCustomization> MakeInstance()
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{
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return MakeShareable(new FTimespanStructCustomization());
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}
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public:
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// IPropertyTypeCustomization interface
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virtual void CustomizeChildren(TSharedRef<class IPropertyHandle> StructPropertyHandle, class IDetailChildrenBuilder& StructBuilder, IPropertyTypeCustomizationUtils& StructCustomizationUtils) override;
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virtual void CustomizeHeader(TSharedRef<class IPropertyHandle> StructPropertyHandle, class FDetailWidgetRow& HeaderRow, IPropertyTypeCustomizationUtils& StructCustomizationUtils) override;
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private:
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/** Handles getting the text color of the editable text box. */
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FSlateColor HandleTextBoxForegroundColor() const;
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/** Handles getting the text to be displayed in the editable text box. */
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FText HandleTextBoxText() const;
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/** Handles changing the value in the editable text box. */
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void HandleTextBoxTextChanged(const FText& NewText);
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/** Handles committing the text in the editable text box. */
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void HandleTextBoxTextCommited(const FText& NewText, ETextCommit::Type CommitInfo);
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private:
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/** Holds a flag indicating whether the current input is a valid GUID. */
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bool InputValid;
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/** Holds a handle to the property being edited. */
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TSharedPtr<IPropertyHandle> PropertyHandle;
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/** Holds the text box for editing the Guid. */
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TSharedPtr<SEditableTextBox> TextBox;
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};
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