Files
UnrealEngine/Engine/Source/Editor/DetailCustomizations/Private/TimespanStructCustomization.h
2025-05-18 13:04:45 +08:00

64 lines
1.9 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "IPropertyTypeCustomization.h"
#include "Internationalization/Text.h"
#include "Styling/SlateColor.h"
#include "Templates/SharedPointer.h"
#include "Types/SlateEnums.h"
class IPropertyHandle;
class SEditableTextBox;
/**
* Implements a details view customization for the FTimespan structure.
*/
class FTimespanStructCustomization
: public IPropertyTypeCustomization
{
public:
/**
* Creates an instance of this class.
*
* @return The new instance.
*/
static TSharedRef<IPropertyTypeCustomization> MakeInstance()
{
return MakeShareable(new FTimespanStructCustomization());
}
public:
// IPropertyTypeCustomization interface
virtual void CustomizeChildren(TSharedRef<class IPropertyHandle> StructPropertyHandle, class IDetailChildrenBuilder& StructBuilder, IPropertyTypeCustomizationUtils& StructCustomizationUtils) override;
virtual void CustomizeHeader(TSharedRef<class IPropertyHandle> StructPropertyHandle, class FDetailWidgetRow& HeaderRow, IPropertyTypeCustomizationUtils& StructCustomizationUtils) override;
private:
/** Handles getting the text color of the editable text box. */
FSlateColor HandleTextBoxForegroundColor() const;
/** Handles getting the text to be displayed in the editable text box. */
FText HandleTextBoxText() const;
/** Handles changing the value in the editable text box. */
void HandleTextBoxTextChanged(const FText& NewText);
/** Handles committing the text in the editable text box. */
void HandleTextBoxTextCommited(const FText& NewText, ETextCommit::Type CommitInfo);
private:
/** Holds a flag indicating whether the current input is a valid GUID. */
bool InputValid;
/** Holds a handle to the property being edited. */
TSharedPtr<IPropertyHandle> PropertyHandle;
/** Holds the text box for editing the Guid. */
TSharedPtr<SEditableTextBox> TextBox;
};