36 lines
1.1 KiB
C++
36 lines
1.1 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "IDetailCustomization.h"
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#include "Input/Reply.h"
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#include "Layout/Visibility.h"
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#include "Templates/SharedPointer.h"
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class IDetailLayoutBuilder;
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class IPropertyHandle;
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class USoundWave;
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class FSoundWaveDetails : public IDetailCustomization
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{
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public:
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/** Makes a new instance of this detail layout class for a specific detail view requesting it */
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static TSharedRef<IDetailCustomization> MakeInstance();
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private:
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/** IDetailCustomization interface */
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virtual void CustomizeDetails(IDetailLayoutBuilder& DetailBuilder) override;
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void CustomizeCurveDetails(IDetailLayoutBuilder& DetailBuilder);
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void CustomizeCloudStreamingPlatformDetails(IDetailLayoutBuilder& DetailBuilder);
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EVisibility GetMakeInternalCurvesVisibility(USoundWave* SoundWave, TSharedRef<IPropertyHandle> CurvePropertyHandle) const;
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EVisibility GetUseInternalCurvesVisibility(USoundWave* SoundWave, TSharedRef<IPropertyHandle> CurvePropertyHandle) const;
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FReply HandleMakeInternalCurves(USoundWave* SoundWave);
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FReply HandleUseInternalCurves(USoundWave* SoundWave, TSharedRef<IPropertyHandle> CurvePropertyHandle);
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};
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