29 lines
1016 B
C++
29 lines
1016 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "IPropertyTypeCustomization.h"
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#include "Templates/SharedPointer.h"
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class IPropertyHandle;
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/**
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* Customizes a soft object path to look like a UObject property
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*/
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class FSoftObjectPathCustomization : public IPropertyTypeCustomization
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{
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public:
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static TSharedRef<IPropertyTypeCustomization> MakeInstance()
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{
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return MakeShareable( new FSoftObjectPathCustomization );
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}
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/** IPropertyTypeCustomization interface */
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virtual void CustomizeHeader( TSharedRef<class IPropertyHandle> InStructPropertyHandle, class FDetailWidgetRow& HeaderRow, IPropertyTypeCustomizationUtils& StructCustomizationUtils ) override;
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virtual void CustomizeChildren( TSharedRef<class IPropertyHandle> InStructPropertyHandle, class IDetailChildrenBuilder& StructBuilder, IPropertyTypeCustomizationUtils& StructCustomizationUtils ) override;
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private:
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/** Handle to the struct property being customized */
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TSharedPtr<IPropertyHandle> StructPropertyHandle;
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};
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