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UnrealEngine/Engine/Source/Editor/DetailCustomizations/Private/SkyLightComponentDetails.h
2025-05-18 13:04:45 +08:00

37 lines
984 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "IDetailCustomization.h"
#include "Input/Reply.h"
#include "Templates/SharedPointer.h"
#include "UObject/WeakObjectPtr.h"
#include "UObject/WeakObjectPtrTemplates.h"
class ASkyLight;
class IDetailLayoutBuilder;
class FSkyLightComponentDetails : public IDetailCustomization
{
public:
/** Makes a new instance of this detail layout class for a specific detail view requesting it */
static TSharedRef<IDetailCustomization> MakeInstance();
private:
/** IDetailCustomization interface */
virtual void CustomizeDetails( IDetailLayoutBuilder& DetailLayout ) override;
virtual void CustomizeDetails(const TSharedPtr<IDetailLayoutBuilder>& DetailBuilder) override;
FReply OnUpdateSkyCapture();
void OnSourceTypeChanged();
private:
// The detail builder for this cusomtomisation
TWeakPtr<IDetailLayoutBuilder> CachedDetailBuilder;
/** The selected sky light */
TWeakObjectPtr<ASkyLight> SkyLight;
};