49 lines
1.6 KiB
C++
49 lines
1.6 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Containers/Array.h"
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#include "IDetailCustomization.h"
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#include "Internationalization/Text.h"
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#include "Templates/SharedPointer.h"
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#include "UObject/WeakObjectPtr.h"
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#include "UObject/WeakObjectPtrTemplates.h"
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class FDetailWidgetRow;
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class FName;
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class IDetailCategoryBuilder;
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class IDetailLayoutBuilder;
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class IPropertyHandle;
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class SNameComboBox;
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class UPhysicsAsset;
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class USkinnedMeshComponent;
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class FSkinnedMeshComponentDetails : public IDetailCustomization
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{
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public:
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/** Makes a new instance of this detail layout class for a specific detail view requesting it */
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static TSharedRef<IDetailCustomization> MakeInstance();
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/** IDetailCustomization interface */
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virtual void CustomizeDetails( IDetailLayoutBuilder& DetailBuilder ) override;
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private:
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void CreateActuallyUsedPhysicsAssetWidget(FDetailWidgetRow& OutWidgetRow, IDetailLayoutBuilder* DetailBuilder) const;
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FText GetUsedPhysicsAssetAsText(IDetailLayoutBuilder* DetailBuilder) const;
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void BrowseUsedPhysicsAsset(IDetailLayoutBuilder* DetailBuilder) const;
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bool FindUniqueUsedPhysicsAsset(IDetailLayoutBuilder* DetailBuilder, UPhysicsAsset*& OutFoundPhysicsAsset) const;
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void CreateSkinWeightProfileSelectionWidget(IDetailCategoryBuilder& SkinWeightCategory);
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void PopulateSkinWeightProfileNames();
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/** Skin Weight Profile Selector */
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TSharedPtr<SNameComboBox> SkinWeightCombo;
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TArray<TSharedPtr<FName>> SkinWeightProfileNames;
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TSharedPtr<IPropertyHandle> SkeletalMeshHandle;
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TWeakObjectPtr<USkinnedMeshComponent> WeakSkinnedMeshComponent;
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};
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