56 lines
2.1 KiB
C++
56 lines
2.1 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Containers/Array.h"
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#include "IPropertyTypeCustomization.h"
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#include "SkeletalMeshReductionSettings.h"
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#include "Templates/SharedPointer.h"
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class FDetailWidgetRow;
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class IDetailChildrenBuilder;
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class IPropertyHandle;
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struct EVisibility;
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class FSkeletalMeshReductionSettingsDetails : public IPropertyTypeCustomization
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{
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public:
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/** Makes a new instance of this detail layout class for a specific detail view requesting it */
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static TSharedRef<IPropertyTypeCustomization> MakeInstance();
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// IPropertyTypeCustomization interface
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virtual void CustomizeHeader(TSharedRef<IPropertyHandle> StructPropertyHandle, FDetailWidgetRow& HeaderRow, IPropertyTypeCustomizationUtils& StructCustomizationUtils) override;
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virtual void CustomizeChildren(TSharedRef<IPropertyHandle> StructPropertyHandle, IDetailChildrenBuilder& StructBuilder, IPropertyTypeCustomizationUtils& StructCustomizationUtils) override;
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private:
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float ConvertToPercentage(float Input) const;
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float ConvertToDecimal(float Input) const;
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TSharedPtr<IPropertyHandle> TerminationCriterionPropertyHandle;
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TSharedPtr<IPropertyHandle> ReductionMethodPropertyHandle;
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TSharedPtr<IPropertyHandle> NumTrianglesPercentagePropertyHandle;
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TSharedPtr<IPropertyHandle> MaxDeviationPercentagePropertyHandle;
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float GetNumTrianglesPercentage() const;
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void SetNumTrianglesPercentage(float Value);
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float GetAccuracyPercentage() const;
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void SetAccuracyPercentage(float Value);
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// Used the the thrid-party UI.
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EVisibility GetVisibiltyIfCurrentReductionMethodIsNot(SkeletalMeshOptimizationType ReductionType) const;
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// Used by the native tool UI.
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EVisibility ShowIfCurrentCriterionIs(TArray<SkeletalMeshTerminationCriterion> TerminationCriterionArray) const;
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/** Detect usage of thirdparty vs native tool */
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bool UseNativeLODTool() const;
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bool UseNativeReductionTool() const;
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/**
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Used to hide parameters that only make sense for the third party tool.
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@return EVisibility::Visible if we are using the simplygon tool, otherwise EVisibility::Hidden
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*/
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EVisibility GetVisibilityForThirdPartyTool() const;
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};
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